Sponsored Adverts

Author Topic: Brush Plane with No Normal  (Read 1372 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2186
Brush Plane with No Normal
« on: June 26, 2015, 03:44:52 AM »
Problem
I've been using brush cleanup all along (the one that came w/ the latest version of GTK) and I have still had the "brush plane w/ no normal" problem. So I am guessing it's the rotated patch mesh that is causing it. What do you mean by manually rotating it? A lot of time I use the z-axis rotate 90 degrees button. Should I not do that?

And I looked in the .map file, I am assuming a patch looks something like this:

Code: [Select]
// brush 23
{
patchDef2
{
proto2/concrete02 ( 3 3 0 0 0 )
(( ( -1344 784 128 0 0 ) ( -1376 784 128 0 0.250000 ) ( -1408 784 128 0 0.500000 ) )
( ( -1344 720 128 0.500000 0 ) ( -1376 720 128 0.500000 0.250000 ) ( -1408 720 128 0.500000 0.500000 ) )
( ( -1344 720 64 1 0 ) ( -1376 720 64 1 0.250000 ) ( -1408 720 64 1 0.500000 ) ))
}
}

But which of those sets of numbers is the coordinates? [wviperw]

Solution
90 degree rotation from the toolbar is fine. It's using r for manual rotate that can b*gger things up. The first three numbers inside the brackets in each case are the co-ords, so for this patch, everything is fine. [djbob]


 

Sponsored Adverts
RSS Content is copyright © KatsBits™ 2017 unless otherwise stated. All Rights Reserved.
No part of this web site may be reproduced (except for personal use, or otherwise stated) without prior written permission from KatsBits.com. For more infomation on copyright click here.
Web design cpdtAdvertisePrivacy PolicyDMCA (about DMCA) Home Store Workshops Blog Jobs Support About Katsbits Contact Site Search KatsBits Help Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter IMVU