Sponsored Adverts

Author Topic: StyleNum == MAX_SWITCHED_LIGHTS  (Read 1315 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2186
StyleNum == MAX_SWITCHED_LIGHTS
« on: June 26, 2015, 02:58:39 AM »
Problem
I've placed some lights with targets (I don't know exactly if it causes the problem or not). Then when I complied I got this error.

Code: [Select]
StyleNum == MAX_SWITCHED_LIGHTS
What does this mean? [3tehakanyuksel]

Solution
This occurs with targeted lights. It's a Quake/Quake 2 vestige where targetnames were indexed for lightstyles. Since Quake 3 has no lightstyles (no flickering lights), you can't target light entities. [ydnar]


 

Sponsored Adverts
RSS Content is copyright © KatsBits™ 2017 unless otherwise stated. All Rights Reserved.
No part of this web site may be reproduced (except for personal use, or otherwise stated) without prior written permission from KatsBits.com. For more infomation on copyright click here.
Web design cpdtAdvertisePrivacy PolicyDMCA (about DMCA) Home Store Workshops Blog Jobs Support About Katsbits Contact Site Search KatsBits Help Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter IMVU