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Author Topic: Technical WIP  (Read 21643 times)

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Offline kat

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Re: Technical WIP
« Reply #30 on: April 14, 2012, 08:44:40 PM »
That's much better. OK, so aside from a fluid simulation what is it we're seeing here exactly? Is it simply about using XNA to do that sort of thing or is there something else 'special' going on?

Offline ratty redemption

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Re: Technical WIP
« Reply #31 on: April 16, 2012, 12:34:36 AM »
cool, and i agree your second video is much easier to watch carnage. did fraps slow your computer down at all?

Offline carnage

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Re: Technical WIP
« Reply #32 on: April 18, 2012, 12:27:50 AM »
@Ratty, didn't get any slowdown with fraps, but I was only recording at 720p.

@Kat, no its just about making fluid simulation demos, XNA is really just a convenient wrapper for DirectX when you get down to it. Mainly just about trying to get something interesting portfolio wise.

Offline silicone_milk

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Re: Technical WIP
« Reply #33 on: November 20, 2012, 12:54:08 AM »
Work stuff. Got close to 3k hits on the article I wrote within a few days of being posted :)

http://www.codeproject.com/Articles/488213/RESTful-Programming-With-Your-Voyager-Pro-UC

Offline kat

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Re: Technical WIP
« Reply #34 on: November 20, 2012, 02:35:11 AM »
Interesting. There's definitely mileage in devices that can augment control mechanisms. You'll have to get in touch with the military *cough*

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