Author Topic: Project offset (continued)  (Read 13197 times)

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Offline ratty redemption

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Re: Project offset (continued)
« Reply #15 on: July 02, 2010, 03:14:52 PM »
damn you intel.

kat, any idea is the ip remains with the devs?

Offline kat

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Re: Project offset (continued)
« Reply #16 on: July 02, 2010, 03:32:30 PM »
From the article linked
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We have emailed McGrath and other Offset Software team members to find out more about Fractiv including if they have the rights to continue development of Project Offset at their new company.

Offline ratty redemption

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Re: Project offset (continued)
« Reply #17 on: July 02, 2010, 05:16:37 PM »
understood, thanks.

Offline kat

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Re: Project offset (continued)
« Reply #18 on: January 12, 2011, 01:52:16 PM »
Must read article on Offset. The thing I take away from the reading is always remain 'independant' and make sure you always have the rights to your own ideas (often easier said than done when publishers are involved;
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Does Fractiv have the IP and the source code to Project Offset's engine and game or are those still in Intel's hands?
All of the Offset related stuff we developed prior to and during our stay Intel remains property of Intel. Prior to leaving and for a couple months after setting up fractiv, we were working with some good guys over there to set up a contract which would have allowed us to use the engine and continue development of the game. We were pretty excited about it, and even though development of the game wouldn't have continued right away, it would have been one of our long term goals as a company. Unfortunately, things fell through and despite some people's best efforts (on both sides), we didn't get the contract we wanted.

Offline ratty redemption

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Re: Project offset (continued)
« Reply #19 on: January 12, 2011, 06:02:27 PM »
wow, that really sucks. publishers can be so immoral, especially considering all the work those devs put into that project before they signed up with intel. i will definitely will keep this in mind in the future if any publishers try to get my indie team to give up our ip rights.

 

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