@asaesis, cool and which animation type are you using for your project? ...in blender we can render previews of just the bones without the mesh being visible, so we can clearly see the rigs. can your modeling app do that? ...and when you capture animations, if you can, please include the whole sequence. it's easier for us to imagine how the results will be used. plus it's smoother to watch if there aren't jump cuts. anyway, keep up the good work.
@kat, re: the hud, understood. and that bench animation is very cool, even if it's not physically accurate. i also liked how you showcased the scene from different angles. did you need more than just the start and end position keyframes? ...i like how the pieces rotate into place.