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Author Topic: [tutorial] making 3D for Frenzoo chat  (Read 7080 times)

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Offline kat

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[tutorial] making 3D for Frenzoo chat
« on: February 11, 2010, 01:21:53 PM »
Two new tutorials have just been uploaded on using Blender 3D to make content for Frenzoo - making rooms and scenes and how to convert IMVU products so they'll work in the 3D chat service. Frenzoo shaping up to have much better support for Blender content, exported via Collada's *.dae format and converted using their own tool, so it's becoming a good way for Blender 'noobs' to get to grips with 3D whilst being able to use what they produce in a 'real world' situation. The tutorials also include some sample files and assets to get you started, including the all important avatar reference file so everything is the right size.



Other news: The forums have a sub-domain pointing at it - http://forum.katsbits.com - so they can be accessed quickly instead of typing out the whole URL, you'll need to log in using that though.

Offline kat

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Re: Tutorials: making 3D for Frenzoo chat
« Reply #1 on: February 12, 2010, 07:18:15 PM »
Now added the Frenzoo tutorial sample files for rooms and the avatar reference meshes to the tools and utilities page alongside the furniture items sample.

Offline silicone_milk

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Re: Tutorials: making 3D for Frenzoo chat
« Reply #2 on: February 12, 2010, 08:32:39 PM »
What exactly is Frenzoo Chat? Does it have a fairly large user base?

I think it would be fun to make a REX Hangar duplicate from Metal Gear Solid 1 as a chat room. Or the lobby from Phantasy Star Online.

Offline kat

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Re: Tutorials: making 3D for Frenzoo chat
« Reply #3 on: February 12, 2010, 08:52:44 PM »
It's a 3D avatar based chat service. You can make stuff with Blender for it though, which is why I'm interested in it - hence me posting up the files and tutorials ;) Programs like Frenzoo, IMVU et-al are a good way for people new to, or wanting to get to grips with, 3D for the first time as they're relatively easy routes into general content creation for games with the added bonus of producing 'usable' assets.

Offline silicone_milk

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Re: Tutorials: making 3D for Frenzoo chat
« Reply #4 on: February 12, 2010, 09:06:53 PM »
Interesting. I took a look at it and made an account. Turns out you need to pay a fee to be able to upload custom content. But in exchange, you receive money when people buy your assets?

Target the girls. Model "virtual designer pets" and get rich.  ;D

Offline kat

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Re: Tutorials: making 3D for Frenzoo chat
« Reply #5 on: February 13, 2010, 04:23:04 AM »
Programs that have 'creator' features usually have different levels, there's often (but not always) a 'free' but limited account and a full 'creator' account that allows full access to the system in terms of what you can upload, and yes that's usually fee based (either subs or one off). If you go the paid route then you're usually looking at content creation more seriously (certainly with 'sub' based programs where one needs to justify investments) and as such it's often regarded as a business venture because you can in fact make cash off your efforts - it's not easy (and it won't make you a millionaire) but it can be done. Creating is then treated as a business rather than just a one off thing - which is what most people do, they make the odd item here or there.

Payment also acts as a deliberate barrier in the sense that it's a sort of quality control device, only people that are relatively 'serious' about making content will sub up and commit, which tends to benefit the business model used by the service providers (Frenzoo, IMVU et-al).

And yes, I've already made some 'bunnies'! lol

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