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Author Topic: CryEngine3 FREE for non-commercial use  (Read 6122 times)

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Offline kat

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CryEngine3 FREE for non-commercial use
« on: August 17, 2011, 05:57:34 PM »
CryEngine3 is now free for non-commercial use. More details and download (c.660mb) from the SDK website. Note that this is PC tech only. Read the Wiki for editing/usage info.
Quote
CryENGINE Free Use
You can use CryENGINE 3 for free in educational facilities, even if you are charging tuition. We have always offered our engine for free to educators, but now individual students can also freely download the engine and use it to learn about real-time 3D development.

CryENGINE 3 is also free for non-commercial use; if you are distributing your game or application for free (and not charging for your work in producing it, whether directly or indirectly), no additional license is required.

Offline kat

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Re: CryEngine3 FREE for non-commercial use
« Reply #1 on: September 03, 2011, 10:31:57 PM »
Although CryENGINE content appears to make use of a modified version of the Collada (*.dae) format there are currently no exporters for 2.5 series. It is possible to export content from Blender 2.49b though.

Offline pazur

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Re: CryEngine3 FREE for non-commercial use
« Reply #2 on: September 04, 2011, 06:48:51 AM »
Interesting... Google Earth is using .dae too. For my ETQW map I imported a .dae model of a real building, manually fixed it (most of the faces have been broken but the vertices have been ok so I had to rebuild them), then I exported it to the ETQW editor via .obj and rebuilt it with brushes to be able to hollow it. I did it to get the proportions right...

... pure speculation but if CryEngine 3 is using .dae then maybe the base for the buildings in Crysis 2 have been ripped Google Earth models?

Offline kat

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Re: CryEngine3 FREE for non-commercial use
« Reply #3 on: September 04, 2011, 05:38:32 PM »
I've not played the Crysis games (I know.. for shame ;) my PC can't handle them) but looking at the export tools it looks like the collada files are being tweaked in some way otherwise it'd be quite easy to get content into those games (if it were using normal *.dae files). You could in theory use GE models but it's going to depend on the licencing and copyrights.

Re: QW: you mean you imported a dae into the QW editor? I didn't know you could do that.

Offline pazur

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Re: CryEngine3 FREE for non-commercial use
« Reply #4 on: September 05, 2011, 11:28:28 AM »
No, I first imported to Blender (there is an import plug-in - you even wrote a tutorial on it: http://www.katsbits.com/tutorials/blender/import-google-sketchup-kmz-models.php) and exported an .obj from Blender for the ETWQ editor.

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