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Author Topic: [tutorial] baking Ambient Occlusion in Blender 2.5  (Read 4546 times)

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Offline kat

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[tutorial] baking Ambient Occlusion in Blender 2.5
« on: March 19, 2011, 12:15:44 AM »

If you're having trouble understanding how to bake Ambient Occlusion maps in Blender 2.5 this new tutorial should help you out. Learn the basics and then move on up to a greater understanding of the process and how you can prep your meshes and models to get the best out of them. Although generally applied to game and real time models, the information may be equally useful for rendered content. High-res PDF also available.

Baking Ambient Occlusion maps in Blender 2.5



Offline ratty redemption

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Re: [tutorial] baking Ambient Occlusion in Blender 2.5
« Reply #1 on: March 19, 2011, 10:02:23 AM »
cool, and nice tutorial.

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