Sponsored Adverts

Author Topic: [tutorial] baking Ambient Occlusion in Blender 2.5  (Read 5287 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2360
[tutorial] baking Ambient Occlusion in Blender 2.5
« on: March 19, 2011, 12:15:44 AM »

If you're having trouble understanding how to bake Ambient Occlusion maps in Blender 2.5 this new tutorial should help you out. Learn the basics and then move on up to a greater understanding of the process and how you can prep your meshes and models to get the best out of them. Although generally applied to game and real time models, the information may be equally useful for rendered content. High-res PDF also available.

Baking Ambient Occlusion maps in Blender 2.5


Offline ratty redemption

  • VIP
  • Hero Member
  • *
  • Posts: 1007
Re: [tutorial] baking Ambient Occlusion in Blender 2.5
« Reply #1 on: March 19, 2011, 10:02:23 AM »
cool, and nice tutorial.

Tags:
 

Sponsored Adverts
RSS Copyright © 2019 KatsBits™. All Rights Reserved. No part of this or associated properties shall be reproduced without prior consent. AdvertisePrivacy PolicyDMCA (about DMCA) • Copyright PolicyCopyright Contact Home Blog Support About Contact Site Search Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter Instagram IMVU