0 Members and 1 Guest are viewing this topic.
If you're having trouble understanding how to bake Ambient Occlusion maps in Blender 2.5 this new tutorial should help you out. Learn the basics and then move on up to a greater understanding of the process and how you can prep your meshes and models to get the best out of them. Although generally applied to game and real time models, the information may be equally useful for rendered content. High-res PDF also available.