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The text is too small in the image to read.. Can you type what it's telling you?
Looks like it could be the mesh objects (Shapes) you're using as part of the rigging - MD5 rigs generally can't contain non-bone objects, which includes meshes and empties. Disable/remove those then try again. Basically you should only be exporting the character mesh and the Armature composed of bones. So long as you have the Armature modifier and other bits set up you should then be able to export without issue.To answer you other point about assimp using MD5, it's because its a purely text based format, making it super useful for teaching game development - everything is easily readable/accessible.
Based on what you've said there it pretty much looks like you're not properly prepping for export. Read through this, How to export MD5 (it's linked in the first post of this topic incidentally), it's a more detailed, but generic overview, of what you should be doing - single mesh, single armature with bones only, an animation action selected, etc.