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Author Topic: [ASE] Import/Export scripts for Blender 3D  (Read 86334 times)

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Offline kat

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Re: [ASE] Import/Export scripts for Blender 3D
« Reply #45 on: February 28, 2012, 04:43:57 PM »
The parent website that script belongs to looks like it's been mothballed, which would explain the lack of response (it doesn't look like it's supposed to be available to the public, so you might have inadvertently gained access through directory listing - which should be turned off normally). Depending on how complete (robust) it is, it might be a better option to use the older versions of Blender to import the ASE where there are stubborn issues, at least that way you can save the file and re-open in a newer version of Blender, fixing issues in the process. Nice find though.


Offline SurlyBird

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Re: [ASE] Import/Export scripts for Blender 3D
« Reply #46 on: November 09, 2013, 07:33:01 AM »
Thought this might be of interest: Mike Campagnini has updated the old ASE exporter so that it works with current builds of Blender (I had it working with 2.69). You'll need to manually install it, but, there you go.

https://code.google.com/p/ase-export-vmc/

Offline kat

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Re: [ASE] Import/Export scripts for Blender 3D
« Reply #47 on: November 09, 2013, 07:46:48 AM »
Cheers for posting the info. There is a topic on this ASE exporter here, it's just not stickied or referenced in this one because it's an off-site script. If anyone uses it and/or has questions as a result the community is more than happy to assist where it can though, as we've been doing from the start.

Offline SurlyBird

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Re: [ASE] Import/Export scripts for Blender 3D
« Reply #48 on: November 09, 2013, 08:11:03 AM »
Oh, didn't realize that, Kat. Thanks for making that clarification. I had been referencing this thread quite a bit without realizing there was another more current conversation going. Awesome! Reading up on it now! :)

Offline kat

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Re: [ASE] Import/Export scripts for Blender 3D
« Reply #49 on: November 09, 2013, 08:19:16 AM »
heh absolutely no worries. The general prep process is pretty much the same although consideration needs to be given to the UDK preference of the script you linked to above (the items listed in this topic are generally geared towards the idTech approach to ASE which is a bit more basic and handles sub-materials and sub-meshes in a different way).

 

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