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Author Topic: IMVU (re)naming armature bones in Blender (2.45/49)  (Read 8420 times)

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Offline kat

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IMVU (re)naming armature bones in Blender (2.45/49)
« on: July 01, 2010, 07:51:49 PM »

Bones have to carry the correct names (objectID) to work. Select a bone in edit mode and then amend the name in the bones properties panel (or alternatively the OOPS view - double left-click, type and hit Enter).


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