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Author Topic: Overbright light entities in Doom 3 and Quake 4  (Read 5562 times)

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Offline kat

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Overbright light entities in Doom 3 and Quake 4
« on: June 30, 2010, 10:31:26 PM »

Sometimes changing just the colour of a light won't make a light bright enough so using the a light entities "Properties" (select light, press "K") in QuakeEdit (Radiant), it's possible to alter the parameters to make them 'overbright'. Works for Quake 4 (and Doom 3) maps only.

 

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