Author Topic: [Minecraft] Pixelated/Blocky Textures in Blender  (Read 32 times)

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Offline kat

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[Minecraft] Pixelated/Blocky Textures in Blender
« on: February 04, 2021, 04:47:07 PM »

Description: by default images are rendered with anti-alising in Blender that accommodates and compensates for images appearing pixelated when shown in real-time or rendered out to image. For certain types of content, pixel art in particular, this is not desirable. While there are a number of ways to set up a material tree to produce jaggies as a 'node' process, for simple projects that require Minecraft style blocky pixels a more straightforward approach is to use Texture Interpolation, an option available in Material Properties.

 

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