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Author Topic: [tutorial] trigger-kill AI's in custom RtCW single player levels  (Read 3568 times)

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Offline kat

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Although Return to Castle Wolfenstein is an old game now there's still a fair bit of single player custom editing going on. With that in mind this new tutorial explains a simple way to kill AI characters in game using a player triggered event without the need for scripting by using something called an "entity chain"; a series of entities connected together.


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