Sponsored Adverts

Author Topic: Layers & organising large map models (Blender 2.49)  (Read 5717 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2361
Layers & organising large map models (Blender 2.49)
« on: June 30, 2010, 11:45:11 PM »

A section of a Quake 4 DM level being modeled in Blender (2.49). What's shown is how the mesh has been broken down into smaller sub section (sub-objects) based on how smoothgroups are needed in game. This may change depending on (VIS)portal optimisations that need to be done; the mesh may need to be broken down further to minimize 'over draw' (polygons being drawn when not visible by the player). Each section is then shifted to its own layer ("M") in Blender which makes working on large projects easier to manage.

Further Watching
 - https://www.youtube.com/watch?v=Uek64h_hF20

Tags: layers blender 2.49 
 

Sponsored Adverts
RSS Copyright © 2019 KatsBits™. All Rights Reserved. No part of this or associated properties shall be reproduced without prior consent. AdvertisePrivacy PolicyDMCA (about DMCA) • Copyright PolicyCopyright Contact Home Blog Support About Contact Site Search Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter Instagram IMVU