Main Menu

Recent posts

#1
News / How to to Upload a Roblox Acce...
Last post by kat - September 07, 2026, 08:47:52 AM
Roblox Accessory Upload

"How to to Upload a Roblox Accessory" https://www.katsbits.com/codex/roblox-accessory-upload/ quick look at uploading an Accessory item to Roblox from within Roblox Studio (upload process recently changed, see linked tutorial for details).
#2
Blog / Is Uploading To Roblox Marketp...
Last post by kat - September 06, 2026, 07:00:41 PM
Roblox recently introduced a 'paywall' and a number of other significant changes to the publishing process that makes it financially risky for new creators to upload and monetise their creations in Roblox Marketplace.

This is largely being done to reduce 'fraud' and 'bad actors' taking advantage of previous lax upload criteria, a system that allowed derivative, copied or outright stolen content to be spammed into the catalogue, an issue further compounded by the ease with which it was possible to cash out.

For legacy creators the updates also apply, however the grandfathered accounts are more likely to remain if they have an established catalogue of item's they can offset additional costs against.

For new creators there is now a paywall in place that severely reduces the possibility of being able to monetise their content.

Let's track a real-world scenario under the current rules based on a standard 3D clothing asset (like a jacket or shirt) priced at 100 Robux ($=USD, R$=Robux);

  • The Entry Costs (Upfront)
    • ~$10/month subscription check: a monthly Premium or Plus subscription must be maintained else content is hidden.
    • ~$1/R$80 per-item submission fee: flat upload/content review fee.
    • ~$5-25/R$500-2500 per-instance publishing advance: an advance 'guaranty' fee, R$600 for clothing, reimbursed (see below).
    • Total Upfront Outlay: Robux (R$680) + Real Cash Subscription (~$7 + ~$10 = ~$17 for 1 item per month).

  • The Revenue Split (The Return)
    • Roblox takes a 70% on sales. Creator gets 30%.
    • For each R$100 sale, Creators earn R$30 (~$0.50).

  • Recouping the Publishing Advance
    • The R$600 clothing submission advance is incrementally reimbursed per sale. Until fully paid off 100% of sales earnings are received (the full R$30 cut) without escrow delay.
    • For R$600 reimbursement 20 sales would be needed (R$600 / R$30 = 20).

  • The Real-Cash "DevEx" (Developer Exchange) Wall
    • R$1 in sales income does not equal R$1 cash out.
    • Through the Developer Exchange (DevEx) program, Robux to USD converts at ~$0.0035 per Robux – R$1 = $0.0032.
    • To recover a $30 cash investment ($10 subscription + roughly $20 worth of Robux for the submission fees), and because Roblox takes 70% of sales, ~ R$30,000 in sales is needed.
    • For R$30 Robux earned per R$100 item sale: R$30,000 / 30 = ~300 individual sales.
       - R$100 | R$70 (70%) Roblox, R$30 (30%) Creator
       - R$30 x $0.0032 = ~$0.1
       - $30 / $0.1 = 300

With the new system in place, multiply the rough math estimates above on a per-item basis and the barrier to entry become exponentially high for individuals or solo creators.

The financials are compounded by the fact that, while Roblox claims 'Creators' (includes individuals, small studios, corporate entities) were collectively paid $1.5 billion in FY2025/26 though the DevEx, the breakdown on just who is earning that paints an even starker picture for solo developers and creators now effectively locked out of the system;

  • DevEx Chasm: of the millions of 'creators' publishing content, roughly ~42,000 globally make enough Robux to qualify for and participate in the Developer Exchange (DevEx) program. [1]
  • True Median: of the ~42,000 creators who do manage to cash out, median earnings are approximately $1,500 USD over a 12-month period. [1]
  • Long Tail: Independent analysis of platform earnings shows that an estimated 85% of monetising Roblox developers earn less than $100 a month. [1]

To put this in perspective, away from the sensational headlines, the $1.5 billion Roblox paid out was in reality distributed among the ~42,000 qualifying 'creators', how on average might earn ~$36,000/year.

BUT...

Break that 42,000 into subgroups and;

·The Top 10 Creators: Average $33.9 million USD each (~$340 million).
·The Top 100 Studios: Average $6 million USD each (~$600 million).
·The Top 1,000 Teams: Average $1.3 million USD each (~$1.3 billion).

This nested group, the "Top 1,000" that includes both "Top 100" and "Top 10", shares roughly $1.3 billion between them, leaving roughly ~41,000 remaining 'creators' a share of the remaining $200 million. This might equate to an average earning of ~$4,500, however, the distribution between higher and lower band creates is as stark in this subgrouping as it is for the top 1,000. In real terms, the median individual earnings are roughly $1,500/year.

And remember, of the millions of 'creators' publishing under the old system, this breakdown means the vast, vast majority of 'creators' only earn Robux, a majority of whom are single or solo individual creators.
#3
News / Quick Hex-Tile Grid Snapping i...
Last post by kat - September 02, 2026, 09:25:06 AM
(not)Verity Character Project

"Hexagonal Grid Snapping in Blender" https://www.katsbits.com/codex/hexagonal-grid-snapping-blender/ detailed look at setting up an hexagonal snapping grid in Blender, something that can't be done natively (hexagonal snapping)...
#4
FAQ on games, gaming & IT / How to make Minecraft Players ...
Last post by kat - August 29, 2026, 11:26:11 AM
Ask any AI "how to make the Minecraft Players eyes glow" it'll reply along the lines of the following;

QuoteTo make player eyes glow in Minecraft Bedrock, you create a resource pack (add-on) with two changes:

1. Edit the texture — Open the player skin texture in an image editor (e.g.  Blockbench). Select the eye pixels and reduce their alpha/opacity (e.g.  to ~70%). The more transparent a pixel is, the brighter it glows. Save as a .tga file.

2. Set the material — In your resource pack, edit RP/entity/player.entity.json and set the material to entity_emissive_alpha:

"materials": {
    "default": "entity_emissive_alpha"
}

This tells the game to use the alpha channel as an emissive (glow) channel — the same trick Endermen and spiders use. The texture must be a .tga file for this material to work.
In principle what's outlined should work because it's basically a slight modification on the general custom skin creation process, especially for those being as a .mcpack or .mcaddon (zip) files, that utilises the same material declaration mobs and other entity's and items use for the 'glow' and 'bloom' effect in game.

In practice this doesn't work because Render Dragon, the engine Minecraft uses, disables features like 'glow' (entity_emissive shader property) as a preventative measure against player-based wall-hack and x-ray 'cheats' - mods that 'game' the players appearance for advantage rather than creative expression. For obvious reasons this then means it's not really possible to make the player characters eyes glow directly, by creating a mod.

Is it possible to change the players eyes and make them glow at all?

Yes, indirectly, by replacing the "minecraft:player" entity (entity class) with a custom entity. This set up can also, optionally, spawn in custom 'mob-based' meshes that do have glowing eyes - because the 'entity' is not a 'player' Minecraft interprets it as a 'mob', granting render access to those types of effects.

With that said, this is exceptionally tricky to set up because it requires a resource pack and a behaviour pack containing seemingly duplicate files that declare different properties depending on their function. Even then it doesn't always work, and doesn't always error out or crash Minecraft, making it difficult to troubleshoot.

For all intents and purposes this is how the in-game 'player editor' mods work, they're not changing the player directly, they're replacing it (and technically making the skin invisible) with a custom, mob rendering compliant, entity.
#5
Blog / Re: SCAM WARNING - Bitcoin Sex...
Last post by kat - August 26, 2026, 02:42:35 PM
"Good luck!"?

Notwithstanding these blackmail, sextortion and sexploitation emails are completely fake, it's always weirdly interesting seeing them signed off with a "Good luck!" like they're doing the victim of their scams and blackmail a favour.

Were these emails real, what degree of "luck" would the victim need in dealing with blackmail and scams? "Lucky it wasn't worse"? "lucky I didn't already leaked your content", "lucky I didn't come visit you in the night"?

Bro, you're "lucky" you're on the other side of the world!

QuoteSubject: Your personal data has leaked due to suspected harmful activities.

Body: Hi there! I am a professional hacker and have successfully managed to hack your operating system. Currently I have gained full access to your account. In addition, I was secretly monitoring all your activities and watching you for several months. The thing is your computer was infected with harmful spyware due to the fact that you had visited a website with **** content previously. **** Let me explain to you what that entails. Thanks to Trojan viruses, I can gain complete access to your computer or any other device that you own. It means that I can see absolutely everything in your screen and switch on the camera as well as microphone at any point of time without your permission. In addition, I can also access and see your confidential information as well as your emails and chat messages. You may be wondering why your antivirus cannot detect my malicious software. Let me break it down for you: I am using harmful software that is driver-based, which refreshes its signatures on 4-hourly basis, hence your antivirus is unable to detect it presence. I have made a video compilation, which shows on the left side the scenes of you happily ****, while on the right side it demonstrates the video you were watching at that moment..ᵔ.ᵔ All I need is just to share this video to all email addresses and messenger contacts of people you are in communication with on your device or PC. Furthermore, I can also make public all your emails and chat history. I believe you would definitely want to avoid this from happening. Here is what you need to do - transfer the Bitcoin equivalent of 850 USD to my Bitcoin account (that is rather a simple process, which you can check out online in case if you don't know how to do that). Below is my bitcoin account information (Bitcoin wallet): [bitcoin address] Once the required amount is transferred to my account, I will proceed with deleting all those videos and disappear from your life once and for all. Kindly ensure you complete the abovementioned transfer within 50 hours (2 days +). I will receive a notification right after you open this email, hence the countdown will start. Trust me, I am very careful, calculative and never make mistakes. If I discover that you shared this message with others, I will straight away proceed with making your private videos public. Good luck!
#6
Blog / Re: SCAM WARNING - Sexploitati...
Last post by kat - August 26, 2026, 02:34:08 PM
bc1qhsqy6h0hyc2f2ss77numuks6m00qpm3lku8x8g
#7
News / Blender (Not) Verity™ Project ...
Last post by kat - August 20, 2026, 11:18:38 AM
(not)Verity Character Project

"Blender (not)Verity™ Project Download" https://www.katsbits.com/codex/blender-verity-project/ an animated project download based on the Verity™ Movie for Minecraft (not an endorsement | not suitable for young children). Rigged and animated character and scene element for exploration. Minecraft player character mod coming soon.
#8
Blog / Re: SCAM WARNING - Bitcoin Sex...
Last post by kat - August 07, 2026, 07:14:43 PM
Getting longer and more verbose;

QuoteSubject: Delivery Status Notification

Body: Hi there!

I regret to inform you about some sad news for you.
Approximately a month or two ago I have succeeded to gain a total access to all your devices utilized for browsing internet.
Moving forward, I have started observing your internet activities on continuous basis.

Go ahead and take a look at the sequence of events provided below for your reference:
Initially I bought an exclusive access from hackers to a long list of email accounts (in today's world, that is really a common thing, which can arranged via internet).
Evidently, it wasn't hard for me to proceed with logging in your email account ([scraped email]).

Within the same week, I moved on with installing a Trojan virus in Operating Systems for all devices that you use to login to email.
Frankly speaking, it wasn't a challenging task for me at all (since you were kind enough to click some of the links in your inbox emails before).
Yeah, geniuses are among us.

Because of this Trojan I am able to gain access to entire set of controllers in devices (e.g., your video camera, keyboard, microphone and others).
As result, I effortlessly downloaded all data, as well as photos, web browsing history and other types of data to my servers.
Moreover, I have access to all social networks accounts that you regularly use, including emails, including chat history, messengers, contacts list etc.
My unique virus is incessantly refreshing its signatures (due to control by a driver), and hence remains undetected by any type of antiviruses.

Hence, I guess by now you can already see the reason why I always remained undetected until this very letter...

During the process of compilation of all the materials associated with you, I also noticed that you are a huge supporter and regular user of websites hosting nasty adult content.
Turns out to be, you really love visiting **** websites, as well as watching exciting videos and enduring unforgettable pleasures.
As a matter of fact, I was not able to withstand the temptation, but to record certain nasty solo action with you in main role, and later produced a few videos exposing your **** and **** scenes.

If until now you don't believe me, all I need is one-two mouse clicks to make all those videos with everyone you know, including your friends, colleagues, relatives and others.
Moreover, I am able to upload all that video content online for everyone to see.
I sincerely think, you certainly would not wish such incidents to take place, in view of the lustful things demonstrated in your commonly watched videos, (you absolutely know what I mean by that) it will cause a huge adversity for you.

There is still a solution to this matter, and here is what you need to do:
You make a transaction of $1490 USD to my account (an equivalent in bitcoins, which recorded depending on the exchange rate at the date of funds transfer), hence upon receiving the transfer, I will immediately get rid of all those lustful videos without delay.
After that we can make it look like there was nothing happening beforehand.
Additionally, I can confirm that all the Trojan software is going to be disabled and erased from all devices that you use. You have nothing to worry about, because I keep my word at all times.

That is indeed a beneficial bargain that comes with a relatively reduced price, taking into consideration that your profile and traffic were under close monitoring during a long time frame.
If you are still unclear regarding how to buy and perform transactions with bitcoins - everything is available online.

Below is my bitcoin wallet for your further reference: [bitcoin address]

All you have is 48 hours and the countdown begins once this email is opened (in other words 2 days).

The following list includes things you should remember and avoid doing:
> There's no point to try replying my email (since this email and return address were created inside your inbox).
> There's no point in calling police or any other types of security services either. Furthermore, don't you dare sharing this info with any of your friends.
If I discover that (taking into consideration my skills, it will be really simple, because I control all your systems and continuously monitor them) -  your nasty clip will be shared with public straight away.
> There's no point in looking for me too - it won't result in any success. Transactions with cryptocurrency are completely anonymous and untraceable.
> There's no point in reinstalling your OS on devices or trying to throw
> them away. That won't solve the issue,
since all clips with you as main character are already uploaded on remote servers.

Things that may be concerning you:
> That funds transfer won't be delivered to me.
Breathe out, I can track down everything right away, so once funds transfer is finished,  I will know for sure, since I interminably track down all activities done by you (my Trojan virus controls all processes remotely, just as TeamViewer).
> That your videos will be distributed, even though you have completed money transfer to my wallet.
Trust me, it is worthless for me to still bother you after money transfer is successful. Moreover, if that was ever part of my plan, I would do make it happen way earlier!

We are going to approach and deal with it in a clear manner!

In conclusion, I'd like to recommend one more thing... after this you need to make certain you don't get involved in similar kind of unpleasant events anymore!
My recommendation - ensure all your passwords are replaced with new ones on a regular basis.
#9
Blog / Re: SCAM WARNING - Sexploitati...
Last post by kat - August 07, 2026, 07:12:27 PM
bc1qs75chnrarakvynnppanelxx292x0smyplhc5ut
#10
FAQ on games, gaming & IT / Godot: Couldn't save scene. Li...
Last post by kat - August 03, 2026, 03:50:16 PM
Problem

After import and placement of FBX meshes into a Scene in Godot Editor, a problem may be encountered when trying to save the project, either File » Save Scene or File » Save Scene As..., resulting in the following Alert message appearing;

Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied.
Looking through the FileSystem panel, nothing seems out of the ordinary, meshes, materials, textures and other assets appear correctly (no special characters in files names etc.). Meshes can also be dropped into the Scene without issue (but may exhibit material appearance incongruities), scaled, manipulated or otherwise modified as objects. When selected however, the Inspector panel may display limited options, typically just position, scale and a few others, instead of the full set that includes Geometry, Skeleton and more.

Fix

To fix the problem, select individual meshes in the FileSystem, then in the Import panel ensure the Import As: property is set to Single Mesh. Click Reimport after making the change - meshes/object may need to be deleted and placed back in the scene.

This check/change needs to be performed on each imported FBX, or other model format (OBJ, glTF etc.), brought into Godot Editor.

Why does this happen

When Godot (v. 4.x series) imports FBX assets it defaults to setting Import As: in the Import panel to Scene, causing the incoming FBX be interpreted as Scene objects, an entity that ordinarily contains other objects and entities. When then attempting to save the project, Godot fails because its essentially attempting to save a Scene within a Scene - its trying to parse an invalid hierarchical, or improper dependency/inheritance structure - a scene within a scene recursion - resulting in failed saving and the Alert error.