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FAQ on games, gaming & IT / Twitch "People who can stream to your channel"
« Last post by kat on December 03, 2022, 11:11:53 AM »

When two or more Users need to stream content to the same Twitch account the way to do this safely is to use the Permissions feature "People who can stream to your channel" rather than sharing the Primary Stream Key and/or account information to 'authorised' parties. Notwithstanding general security issues, using the "People who can stream to your channel" option makes account sharing redundant.

Note: People who can stream to your channel does not grant general account access, it only permits direct streaming. To manage an account check the various 'moderating' or 'editorial' setting or options.

Streaming Invite

To set up another person to stream; in the Creator Dashboard click Settings and then Stream. Scroll down the page to the Permissions section. Here, mouse over the "People who can stream to your channel" area to highlight then click. This displays the People who can stream to your channel panel (when doing this Twitch highlights the Channel menu option).

In Twitch Creator Dashboard access the Stream options under Settings

In the Enter an email address input field type the email address of someone who to be granted access to direct streaming and click Send Invite. Twitch will send an invite with a unique stream key (invited emails are then listed below the input box).

Scroll down to Permissions and click People who can stream to your channel option to send an invite (and to list/manage access).

Accepting Invite

On receiving the invite the unique stream key then needs to be copy/pasted into the stream settings of the app used to livecast to Twitch. How this is done differs depending on the app and the way account access is actioned, for example, in OBS Studio the stream key is dropped into the Stream options under Settings alongside the ingest URL rtmp://live.twitch.tv/app/;

Service - Custom...
Server - rtmp://live.twitch.tv/app/
Stream Key - [key from email invite]

Note: in OBS Studio the Service parameter must to be set to Custom... else Twitch login details will be requested - OBS assumes the User is streaming to an account they own or have access to. To stream to another account without login details (recommended action) OBS must be forced to stream directly to the default ingest for Twitch, which then correctly routes the incoming data where it needs to be.

Once done, upon going live, streamed data will be sent to the Channel associated with the invite, further being managed by whomever has account or editorial access.

The email invite sent from Twitch will include a unique stream ID associated with the account

In the streaming app of choice the unique key sent from Twitch needs to be dropped in place - where this is done may differ app to app
Blog / No, Alex Jones, Violent Video Games Don't Create Mass Shooters
« Last post by kat on November 23, 2022, 02:21:43 PM »
No Alex Jones, Violent Video Games Don't Create Mass Shooters

TL:DR - Hyperbole aside Mr Jones, it's far more likely that "mass-murder-suicide-pills", a turn-of-phrase you popularised, or being homed within an abusive, broken or absented family, 'creates' or 'causes' mass-shooters than their alleged fixation on "violent video games".

Every time there's a mass-shooting the usual suspects crawl from under the wet carpet to weaponize the event for their own ends; corporate media, agenda driven activists and academics, various politically motivated pundits, all in lock-step reinforcing the tone-deaf "sensible gun control" narrative that does nothing to address the problem at hand.

While these efforts rarely look to seriously investigate, never mind find solutions to, the variate causes of mass-shootings, they do work as intended to frame the persistent electoral chatter, the talking points TPTB [1] use to manage the public's perception of reality itself. For mass-shootings their casus belli is of course violent video games, despite more than 50% of the population (ne electorate) playing video (computer/console/device) games in one form or another.

Nor does it matter that until very recently violent crime had been down-trending significantly since a peak in early 1990's, (https://www.pewresearch.org/fact-tank/2020/11/20/facts-about-crime-in-the-u-s/) an observation that, notwithstanding correlation =/= causation, questions the grand 'violent video games causes violence' narrative presented by the usual suspects.

With this in mind, why do so many gamers fall for such illiberal remedial action that only harms those who agree with it? Why is the games industry, the lobbying groups that lay claim to represent (chest-to-raised fist bump) utterly impotent; and/or/else wholly duplicitous when speaking on the topic in any meaningful way, or out against the deliberately toxic pollicisation of games, gaming and gamers.

Is it all just temporal optics, the aforementioned politicised electoral chatter that's only ever meant to be the strings that direct Pinocchio (gamers) where Giuseppe (stakeholders) wants without ever providing the opportunity to be a real boy?

Anywho... that's all slightly off-topic (but not really. Ed.).

# # #

As is probably not a surprise to anyone that's taken even a cursory look at the topic beyond the headlines, publicly available research on the topic of mass-shooters (https://scholar.google.com/scholar?as_vis=1&q=common+mass+shooters) tends to find perpetrators [2] have very long, storied, and troubled personal histories that all too often start in early childhood - unstable home life, abuse of various kinds, interpersonal issues and extreme difficulties relating to others (empathy), mental impairment and so on. Environments of unusual or abnormal uncertainty and instability [3] beyond what might be consider normal during adolescences and early adulthood.

As a consequence, perpetrators and their behaviours are rarely unknown to family, friends, or the authorities, and consequently, mass shootings themselves are rarely spontaneous, random events no-one could have foreseen; they are almost without exception, planned or at least calculated and intentional.

While a perpetrators motivations to commit a mass shooting varies [4], the pre-planning and remedial rationality used to justify such acts are nevertheless a direct consequence of the kinds of malformed minds that are conditioned to be intellectually, conceptually, emotionally stunted, all (by)products of a formative corrosive environment; mass-shooters often exhibit little or no genuine remorse for their behaviour because they literally don't have that capability, or are utterly detached from it because that part of their psyche, comparatively, doesn't exist or is woefully malformed or maladapted; when interviewed, surviving perpetrators often present as individuals fully cognisant of their actions while being completely disconnected from the events they've committed.

Knowing this then, just how do violent video games fit in to the discussion such that media, activists, academics and political pundits feel confident they can be used as argumentative leverage for whatever cause-celeb they might feel to push [5]?

The truth is they don't, there's barely anything in available research, if anything at all that's not subject to some questionable degree of research bias [6], that suggests a causative or demonstrable link between violent video games and mass shootings or shooting sprees.


So much so that to date, violent video games have never been cited by surviving perpetrators as 'a', never mind 'the', reason they went on their rampage [7].

With all of that said, one rarely mentioned aspect of this discussion on violent video games that might carry weight is the way violence more generally, and violent video games specifically, might contribute to the continuum of non-specific violence surround the types of highly troubled individuals that go on to perpetrate mass shootings.

In other words, while violent video games may not be strictly causative, or sufficiently triggering someone feels compelled to act, given what is known about positive and negative reinforcement [8], it's arguable that, for an exceptionally small number of disturbed individuals, constant exposure [9] to violence in certain types of video game might reinforce their already disturbed sensibilities, a miasmatical, self-reinforcing, death spiral that ends at a school and anyone in their way to death-by-cop.

If this were true to any degree, any remedial action tasked to prevent this type of behaviour can't be legislated, Government cannot fix broken families, pander to their victims with politicised platitudes, while simultaneously instituting liberty infringing legislation that hamstrings broader society from acting in their own defence.

Under such circumstance blaming violent videos games entirely misses the point, the discussion was never really about them but instead preventing or mitigating negative outcomes from unhealthy, unbalanced and underdeveloped individuals gratuitously exposing themselves to negative reinforcement, and political wonks, activists and academics alike, using violent video games as a means to further their own illiberal agendas at everyone else's expense.


[1] TPTB, The Powers That Be, the ruling class, elites etc.

[2] The term "mass-shooting" is essentially a colloquialism for "mass murder", what the FBI describes as an event where four or more people are killed (the term is used by the FBI to distinguish between "serial murder" and "mass murder" - the difference largely being one of time-frame "[g]enerally, mass murder was described as a number of murders (four or more) occurring during the same incident, with no distinctive time period between the murders. These events typically involved a single location, where the killer murdered a number of victims in an ongoing incident" [source (https://www.fbi.gov/stats-services/publications/serial-murder)]). However, for reasons that are not clearly elucidated research on the subject of mass-shooting, academic or policy based, rarely if ever include mass causality events perpetrated by gangs, illegals or similar in their data which skews conclusions significantly.

[3] It's important to note that violence is not exclusively at play in the lives of those 'at risk'.

[4] Typical reasons for mass shootings include, but are not limited to; suicidal ideation, indifference to life, victimisation, need for attention, desire for (in)fame(y) [# (https://www.tandfonline.com/doi/abs/10.1080/00223891.2018.1436063)].

[5] e.g. 'sensible gun control', 'red flag' laws, wellness checks and so on.

[6] A fundamental failing of all 'grievance studies' research is the fact that checkbox accumulation (survey data) rarely if ever correlates to the real-world - sexism in video games causing sexism (https://www.katsbits.com/smforum/index.php/topic,1032.0.html) and violence in video games causing violence (https://www.katsbits.com/smforum/index.php/topic,923.0.html) being two of the most publicised and controversial assertions that simply do not bear fruit under real-life conditions, that instead require generous interpretation of broadly selective data, and that are nevertheless proselytised as 'problematic' enough to warrant legislative remedial action.

[7] Notwithstanding media and political sensationalism upon discovering copies of certain games in perpetrates homes or possessions, victims likely mention perpetrators seemingly shooting at people 'as though they were playing a video game' as a frame of reference to process events in a way they might be familiar with rather than as statement of fact; 'it felt like it was a video game, he just shot at people and moved on to the next person like he was playing [video game]' does not inculcate violent 'shooter' video games or the perpetrators propensity for playing them. This is also notwithstanding perpetrators legal counsel using 'violent video games' as a causative excuse that might mitigate responsibility.

[8] General results for "positive and negative reinforcement" (https://scholar.google.com/scholar?as_vis=1&q=positive+and+negative+reinforcement)

[9] In this context "constant exposure" should be contextualised to individuals that lack the ability to sort, filter and process information in ways that negatively impact their sensibilities resulting in the individual being hyper-focused on a subject to the detriment of others.

News / Marvelous Designer, Materials & UV prep in Blender
« Last post by kat on November 07, 2022, 04:13:52 PM »

"IMVU Avatars & Marvelous Designer" - https://www.katsbits.com/codex/marvelous-designer-material-uv/ taking a quick look at importing the male and female avatars for IMVU into Marvelous Designer. Source files also available.
News / Marvelous Designer to Blender (export/import)
« Last post by kat on November 07, 2022, 04:06:44 PM »

"Marvelous Designer to Blender (export/import)" - https://www.katsbits.com/codex/marvelous-designer-to-blender/ quick look at the basics of exporting a mesh from Marvelous Designer, then import into Blender.
Blog / SCAM WARNING - Your Databases Has Been Hacked
« Last post by kat on October 31, 2022, 04:03:41 PM »
New extortion/blackmail scam text targeted at website/business owners.
Your Website Has Been HackedY0ur Site Has Been Hacked
We have hacked your website [DOMAIN] and extracted y0ur databases.
H0w did this happen?
0ur team has found a vulnerability within your site that we were able to exploit. After finding the vulnerability we were able t0 get y0ur database credentials and extract y0ur entire database and move the informati0n t0 an offsh0re server.
What d0es this mean?
We will systematically g0 through a series of steps of totally damaging your reputation. First y0ur database will be leaked 0r sold to the highest bidder which they will use with whatever their intenti0ns are. Next if there are e-mails found they will be e-mailed that their informati0n has been sold or leaked and your site [DOMAIN] was at fault thusly damaging y0ur reputation and having angry customers/associates with whatever angry customers/ass0ciates d0. Lastly any links that y0u have indexed in the search engines will be de-indexed based 0ff 0f blackhat techniques that we used in the past to de-index 0ur targets.
H0w do i stop this?
We are willing t0 refrain fr0m destroying your site's reputati0n f0r a small fee. The current fee is $3000 in bitcoins (.16 BTC).
Please send the bitcoin t0 the following Bitcoin address (Copy and paste as it is case sensitive):
 0nce you have paid we will automatically get informed that it was your payment. Please n0te that you have to make payment within 3 days after opening this e-mail 0r the database leak, e-mails dispatched, and de-index of y0ur site WiLL start!
H0w do i get Bitcoins?
Y0u can easily buy bitcoins via several websites 0r even offline fr0m a Bitcoin-ATM.
What if i don't pay?
if y0u decide n0t to pay, we will start the attack at the indicated date and uphold it until y0u d0, there's no counter measure t0 this, y0u will 0nly end up wasting more money trying to find a solution. We will completely destr0y y0ur reputati0n am0ngst google and y0ur customers.
This is n0t a hoax, do n0t reply to this email, d0n't try t0 reas0n 0r neg0tiate, we will not read any replies. 0nce y0u have paid we will st0p what we were d0ing and y0u will never hear fr0m us again!
Please n0te that Bitcoin is anonym0us and n0 0ne will find 0ut that y0u have c0mplied. Finally don't reply as this email is unmonit0red.
Video Channel / IMVU Creator In Residence 2022 archive
« Last post by kat on October 30, 2022, 02:52:16 PM »

Description: in this IMVU Creator In Residence 2022 playlist (live broadcast and recorded on Twitch, may include off-topic chat), creators jazzKat and Kurio001 take a look at some different workflows to make clothing and other avatar based items using Marvelous Designer, 3DS Max, Substance Painter and others, in conjunction with IMVU Studio and the new IMVU Toolkit.
  • Video 1 - basic introduction of Kurio and jazzKat then show-n-tell with Kuroi making a simple t-shirt in Marvelous Designer, which is imported into 3DS Max for prep and export (using Cal3D) to IMVU Studio for assembly.
  • Video 2 - Kuroi takes a closer look at Marvelous Designer, importing IMVU avatars from 3DS Max to MD and some of the things that can be done to detail clothing items.
  • Video 3 - Kurio talks about and walks us through using Marvelous Designer, Substance Painter and a number of other apps and programs to make normal maps for IMVU Studio.
  • Video 4 - Kurio takes a closer look at using Substance Painter to make various types of textures for clothing and furniture.
  • Video 5 - Kurio gives us a more indepth look at using Marvelous Designer to make clothing details and features elements.
  • Video 6 - Unequal introduces the basics of making hair using Blender 3D.
  • Video 7 - taking a more indepth look at IMVU Studio and some of the advanced features with Kurio.
  • Video 8 - Unequal shows us some techniques for making a simple t-shirt in Blender.
  • Video 9 - Kurio walks us through installing IMVU Studio Toolkit for 3DS Max then using it to make some basic items.
  • Video 10 - Kurio explains what retopology is and how to utilise it using 3DS Max.
  • Video 11 - taking a closer look at using retopology in Marvelous Designer as a means to optimize meshes for IMVU.
  • Video 12 - Kurio shows us some tricks and tips for making pants or trousers in Marvelous Designer.
  • Video 13 - Kurio shows us some tricks and techniques to make puffy or padded clothing items using Marvelous Designer.
  • Video 14 - taking an in depth look at IMVU Studios new particle system and some of the interesting effects that can be done with it.
  • Video 15 - continuing with the deep-drive into IMVU Studio and what can be done with some of the new effects.
  • Video 16 - taking another quick look at importing a skirt into Studio and final farewell's to the Creator In Residence program.
News / IMVU Avatars & Marvelous Designer
« Last post by kat on October 12, 2022, 10:05:54 AM »

"IMVU Avatars & Marvelous Designer" - https://www.katsbits.com/codex/marvelous-designer-imvu/ taking a quick look at importing the male and female avatars for IMVU into Marvelous Designer. Source files also available.
News / Vertex Color & Vertex Paint in Blender
« Last post by kat on September 23, 2022, 03:03:29 PM »

"Vertex Painting/Vertex Color" - https://www.katsbits.com/codex/vertex-painting/ taking a look at vertex color, vertex painting and a hack to display them in Eevee and Cycles.
News / IMVU Studio Toolkit - Furniture with Custom Seat Pose
« Last post by kat on September 06, 2022, 01:55:15 PM »

IMVU Studio Toolkit - Furniture with Custom Seat Pose - https://www.katsbits.com/codex/furniture-custom-pose/ taking a look at using IMVU Studio Toolkit to make a simple furniture item with custom seat pose. Example also available.
Blog / Re: SCAM WARNING - eBusiness Number Registry (European Business Registry)
« Last post by kat on September 05, 2022, 10:49:02 AM »
EBG - Europe Business Guide 2022/2023


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