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3D Modeling WIP Topic

kat · 266 · 166782

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Offline kat

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Not much to comment on but does Godot have dynamic shadows?


Offline ratty redemption

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yes, similar to unity's from what i've seen. i haven't tried them myself yet.


Offline ratty redemption

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one of my low poly clay vases made in blender, for use in godot. this is the "lod 0" version.



this is the "lod 1" version.




Offline ratty redemption

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broken parts of a low poly clay vase made in blender, for use in godot.



one of the broken parts of a clay vase made in blender, imported into godot. the white wireframes are the collision shapes for the physics engine.



broken parts of a clay bowl.






Offline kat

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Looks good although for the lowest LOD for most things you can be quite aggressive and remove things like the lip around the pot and maybe the base as those details are likely not going to be visible depending on how far away the LOD swap kicks in.


Offline ratty redemption

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Offline ratty redemption

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kat, you were correct about the last lod, i was able to remove those details you mentioned and it looks fine at a distance. these images show 4 lod's per object with debugging colors. they save a ton of vertices.









Offline ratty redemption

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a low poly wooden crate lid, built in blender, and shown on the right of the image, with its texture and some of its uv's shown on the left. currently all my crates are built using the same wood texture that i made in paintdotnet.



low poly wooden crates including closed, open, lid and lod versions.



Offline ratty redemption

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wood and clay debris made in blender.

the wood meshes were originally from my old doom3 mod. i updated them recently and redid their uv's.



Offline kat

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When doing something like that what I find useful is expending the UVs of those cross members so their edges align to the gaps in the wood slats, as those are typically darker doing that add a little bit of faux depth to those edges where they sit atop the face. Looks good notwithstanding that ;o)


Offline ratty redemption

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thanks kat. originally i had done that, but it didn't look as good in godot as it did in blender. so for now i'm letting godot do all the shading, rather than faking some of it.