Is it possible to write a value to a Blender text object with Python? What I am envisioning is periodically updating a value obtained from outside Blender by fetching it with Python and then showing it in a Blender game. I don't necessarily need a full lengthy explanation if you don't have time for one - I understand the basics of both Blender and Python so I don't mind doing my own research if necessary. I just don't want to waste time on a wild goose chase, though, if someone more experienced here can tell me that it can't be done.