Hello everyone. I am here today because I am trying to learn how to animate avatars for the community of the chat client IMVU. I seem to have caught a snag and I was hoping for some help. This is my first time ever posting on a public forum. So bear with me if there are a few hiccups. My main preference is Blender and I brought some images to share. Here is my breakdown:
I created a simple static pose for demonstration. Starting with the right shoulder:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F2cffok1.jpg&hash=bcd40051f0f9e901bfcdcd6a1d56324facdea0eb)
Then the left:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Fngps1h.jpg&hash=ae7dcf6678827110acd1161bc40ceee3bb337190)
De-selecting and then selecting all to place a keyframe on frame 1:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2Fff0ql2.jpg&hash=14ef672ccd9eac7d05a43f260d16557a76b45cb5)
sliding the frame to number 10 and re-inserting keyframe whilst everything still highlighted:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2Fj9txxf.jpg&hash=209263dbab78b8c99f698406ba6e34484b367e72)
sliding timeline to frame 20. Pose > Clear Transform > All:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F28a4ad4.jpg&hash=76002f1994e8420b808d17618cfe4640d23ed011)
Switch to object mode in preparation for FBX export:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2F315ikxe.jpg&hash=8e34b6a4de75da9552d01c4d97f79d5af53ec8be)
FBX Export. Selected objects de-selected, Add modifiers unchecked, Leaf bones turned off, NLA-strips down, Force start/end not-ta:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F2epmqn7.jpg&hash=ba14af63bf85c53e5968b060c3e2675c41a6716f)
Open IMVU > Create > Derive Product, "Empty Mood, Product ID - 10945930:"
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi63.tinypic.com%2F3480br4.jpg&hash=57407d138459ad7b3ea23daa3fe670a6bddc5740)
FBX Import > Selecting 86 bones, 10 meshes:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Foiex5j.jpg&hash=30ceed768b83aa55bbb918ee164cc9b9a11165ad)
Apply scale .01, Unchecked all objects and etc leaving only animation:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F2m5c6lz.jpg&hash=08824daaa2a492fb6efc9f57a7ed9c63c0b6ed49)
Enter all that applies for a static avatar pose:
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi65.tinypic.com%2Fwa2crn.jpg&hash=cccdfb9df1ebec2a525ccfbcbf864f3578a37a88)
I only seem to be able to export a part of the animation. Typically relevant to the left side of the avatar. This was only a simple demonstration, but more complex animations yield the very same to similar results. I am new to animations and my capabilities with Blender are a learn as I go experience, and everything is self-taught for me. So if anyone is willing to offer me some assistance/advice you will have my gratitude.
Thank you for your time,
EdieMaye