Load custom ASE models into Quake Wars EditWorld

Started by kat, June 25, 2015, 04:05:41 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

kat



Steps for loading (custom) models
Open Quake Wars EditWorld

       
  • Right Click 2D grid view
  • Select ".. load model.. " at the top of the pop up
  • Browse to location of model in your project folder
  • Select and the click 'open'
Model will then appear in 2D viewport window as well as be visible textured in the camera view. If the model has incorrect or missing material/texture references it will appear with the black and red checker pattern as show in the video above.