got more work done on the rig. Scaled the feet, set up ik arms and some rotation constraints on feet/hands.
Shoulder/Elbow/Wrist Deformation (Front/Angled):


Needs a little work and the elbow bone seems to be slightly off. Not going to worry about it for now.
Having a hell of a time with the skirt part... I wonder if another edge loop might help.

The Rig:

As exciting as it was playing with IK constraints (one of my first for even a skeletal rig) for the first time, I'm really burnt out on messing with the skeleton. But I can do some pretty neat things with it now.
Time to give her hair and a proper diffuse.