It's a simple question, right?
In all this talk about Blender this, and Blender that, no-one seems to have ever answered it. And ironically it's fundamental to this entire discussion on changes to the UI, knowing who your intended audience is informs every decision made. So...
Who is Blender for?
P.S. "the user" doesn't cut it as an answer because that defines nothing.
P.P.S. A much longer and expansive post was being written on this but had to be stopped because, without knowing the answer to that basic but so fundamentally important question, everything, and one does mean everything, in this conversation about 'change' is largely moot; one might as well change things arbitrarily because they can be changed rather than because doing so would serve a specific purpose outside of "oooo something's changed in Blender.. cool". In affect, what difference does this all make to the hobbyist compared to the freelance or studio based professional? If Blender is changed to service the former what effect does that have on the latter, and vice versa?
When putting all this into context and looking at the below, there is no 'right' and 'wrong' here;
only contextually 'better' or 'worse' ways to do things, i.e. making things more efficient.. but then back to square one.
For whom?[
EDIT 11 Oct]Here's the problem.. to a professional the only thing that matters is "
time = money". To everyone else it's ostensibly about enjoyment; of the process, of the final product. What this means is that professionals have an entirely different mindset with respect to their use of
any application which is underpinned by how quickly and easily something can be done. From an application standpoint this equates to
how well a tool functions not specifically
how easy it is to use or access (the two are not necessarily synonymous);
the latter is a 'training' or 'documentational' issue -
knowing where something is and how to use it - rather than one of efficacy,
which is entirely skill/experience driven (subject to the tool feature complexity etc.) - typically the more skilled or experienced a user, the quicker something can be done (again subject to fundamental tool complexities).
This is what's meant by asking the question; "who is Blender for".
Incidentally, Lightwave (see below) uses RMB selection