I'm currently having a problem exporting a mesh from Blender v2.63. I'm basing my armature off the Xbox Kinect skeleton. Currently the bound mesh is a dress bound to the bones shouldercenter, spine, hipcenter,hipleft, hipright, kneeright and kneeleft. The other bones have the deform property turned off. I have also created an armature with only the bones listed and have exported that but the bindings do not get exported properly(in blender the mesh deforms as it should. I am asking if anyone has any experience with MD5 and Kinect mesh deformation and has any suggestions how I would go ahead and fix this issue. The exporter that I am currently running can be found here http://arxendofsun.solarsplace.com/downloads/io_scene_md5.zip
The other issue that I am having is that when I am exporting some of the meshes along the same lines as the jeans(a mesh partially covering the full armature, with weighting to the relevant bones, and where the rest of the bones have the deform property turned off). When I go to export this as an MD5 I get an error telling me that there are several unassigned vertices and that they need weighting. I have selected all the vertices and given them 100% weighting to the root bone to ensure that all the vertices have some form of weighting for the export. Even though they have this weighting applied, I am still getting the same error as before saying that there are unassigned vertices . Does anyone know if this is just a bug with the script or have I done something wrong?
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F11vic1e.jpg&hash=c08833ca3d488f055700f586307b8a4658ad6c59)
Above is the MD5 of the dress after being exported
![](https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F2ltnax0.jpg&hash=2cd5b81b555bf1314b06be577df5544293eee06f)
Above is a working model to show that the process that I am following worked previously