Hello;
I've got three questions I've built up over time, and the search button doesn't seem to work, it just returns error messages....
1)- can I deform an object using a physics run in the timeline, and then save the resulting deformed object that results, as a new object? (whenever I select it in the new form afterwards, it always reverts back to it's original form). for example: can I drop a cloth sheet over a spherical object, then after the run, can I save the cloth in it's new shape draped over that object?
2)- my cloth sometimes imbeds itself on some of my subjects when they are run through a physics action. How do I stop that from happening?
3)- if I want to cut a slit in the mesh of an object, (for example; a sheet or piece of clothing mesh), how do I do that? I've already discovered the "vertex merge" function, but the closest thing I can find to a cutting tool of some sort is the vertex "RIP" funtion....but that one always seems to cut mesh in the wrong direction....there doesn't seem to be any way of controlling it.....frustrating....
Thanks in advance;
Dave