hi,
I'm meta-androcto,
I maintain/write/look after some Blender addons & some addons in Blender Contrib & Releases.
There's a few people looking at fixing md5 export for Blender 2.63/4
this is largely due to motorsep being persistent...
In the past, I have looked to this site & community, knowing that you guy's handle your export/imports very well & credit to you all, well done
I'm interested in what you guy's would like in the future.
There is a real possibility to put a working & maintained md5 toolset into blender Contrib with a view to Blender Official Release.
I notice there are a few versions "around" & a few ideas on what's right & wrong way to do this.
Currently from what I understand, which is little.
keless version is prefered workflow, export md5mesh & md5animation file.
It seems to have a few issues, most easyish fix, related to Blender api Changes, not only from 2.61 to 2.62 matrix change, but more importantly, api changes related to bmesh affecting faces & uv co-ordinates.
This addon also has a specific workflow & requirements to be met by the user.
not hard, must have material, must parent to armature, must set at least 1 keyframe for static mesh export.
It seems to slot in a keyframe for whatever the animation length is, which can be a lot of keys.
Biggest problem is the wrong matrix orientation, this can be fixed & I would guess already has been by nemyax version.
nemyax version I have not tested at this point.
I do intend to test this but I'm not an expert on md5.
I can do fixes & get exports working, but if it's already been done...
What I need to know is:
What do you guy's need in the exporter?
What should the workflow be?
personally I would say general export mesh, armature, materials, uv, animation data.
What options are needed to refine the workflow?
Are there more specific options that may be needed to improve workflow in certain use cases?
Who would maintain this?
Is there a member of the community prepared to work on this?
I would consider md5 export as suitable for inclusion into Blender contrib addons.
I would put md5 export & import? (is there already an importer?) in Blender contrib svn for a trial period, then, if successful have the addon reviewed for include in Blender release.
Please, let me know what you guy's want from this & the direction you would like to take as a community.
Thanks.
Brendon Murphy
Blender addons team.