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[MD5] export add-on for Blender 2.63+
[MD5] export add-on for Blender 2.63+
nemyax
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motorsep
Jr. Member
Posts:
75
Re: MD5 export add-on for Blender 2.63+ released
Reply #45 on:
August 07, 2012, 08:15:28 PM
Try using another script, which I fixed recently
http://www.katsbits.com/smforum/index.php?topic=167.0
kat
Administrator
Hero Member
Posts:
3145
Re: MD5 export add-on for Blender 2.63+ released
Reply #46 on:
August 07, 2012, 08:44:15 PM
Agreed, at least that way you'll be able to work out exactly what's causing the issue. If your output is OK then you know something in relation to the script is causing issues (even if that means the mesh isn't prepped correctly for it).
nemyax
Newbie
Posts:
38
Update 0.6.20121130
Reply #47 on:
November 30, 2012, 12:04:56 PM
Changes:
Inline rather than start-of-line comments for export parameters
This caused issues with the 3ds max importer.
Higher precision for coordinates
Coordinate floats now have 10 decimal places for more compatibility with other tools.
Download:
http://arxendofsun.solarsplace.com/downloads/io_scene_md5.zip
Works with Blender 2.64a.
kat
Administrator
Hero Member
Posts:
3145
Re: MD5 export add-on for Blender 2.63+ released
Reply #48 on:
November 30, 2012, 12:22:54 PM
Thanks for the update nemyax.
tea monster
Newbie
Posts:
10
Re: MD5 export add-on for Blender 2.63+ released
Reply #49 on:
October 14, 2013, 04:04:14 PM
I'm getting the dreaded "Mesh contains XX vertices with zero weights assigned". I've tried cleaning the weights and normalizing them and still getting the error message. How do you search through and find the ones with no weights assigned?
nemyax
Newbie
Posts:
38
Re: MD5 export add-on for Blender 2.63+ released
Reply #50 on:
October 14, 2013, 05:44:25 PM
tea monster
Blender has a
Show Zero Weights
option in the toolbox (T). At least the more or less current versions do.
You should also make sure the mesh has no vertex groups other than those used by the bones. There was a related bug in the script at some point, and I don't remember if this old version has it. Have you considered updating?
http://www.katsbits.com/smforum/index.php?topic=520.0
Blender is pushing 2.69, and pre-2.66 is quite old now.
tea monster
Newbie
Posts:
10
Re: MD5 export add-on for Blender 2.63+ released
Reply #51 on:
October 14, 2013, 06:30:32 PM
Cheers, I found that weight cleaning tool.
What does it work up to? I've been using it with 2.63 as that is what it said on the thread title.
nemyax
Newbie
Posts:
38
Re: MD5 export add-on for Blender 2.63+ released
Reply #52 on:
October 14, 2013, 06:35:20 PM
Quote from: tea monster on October 14, 2013, 06:30:32 PM
What does it work up to?
It stopped working in 2.66. The fix would be trivial (likely just an extra argument in the
from_object()
function), but I decided to drop the older versions in the 0.7 update.
tea monster
Newbie
Posts:
10
Re: MD5 export add-on for Blender 2.63+ released
Reply #53 on:
October 14, 2013, 06:43:56 PM
So, is there an update that works with the latest version of Blender? I was in tears thinking I'd have to reinstall 2.49.
nemyax
Newbie
Posts:
38
Re: MD5 export add-on for Blender 2.63+ released
Reply #54 on:
October 14, 2013, 06:51:14 PM
Just checked 0.7 with Blender 2.69RC, and it works fine (on a valid scene, hehe). Get the latest version from the link I posted above.
kat
Administrator
Hero Member
Posts:
3145
Re: MD5 export add-on for Blender 2.63+ released
Reply #55 on:
October 14, 2013, 07:30:53 PM
Be careful testing on RC's.. scripts have broken innumerable times on public releases when they previously worked on RC's. And vice versa it should be noted. RC's results should be "advisory" or "subject to final confirmation"
tea monster
Newbie
Posts:
10
Re: MD5 export add-on for Blender 2.63+ released
Reply #56 on:
October 14, 2013, 11:04:06 PM
Thanks very much!
Is there any way to specify the shader path in this script?
nemyax
Newbie
Posts:
38
Re: MD5 export add-on for Blender 2.63+ released
Reply #57 on:
October 15, 2013, 06:18:08 AM
tea monster
No, at this time you need to edit it manually. What do you think would be the best place to specify the path in Blender?
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