i'm trying to remove some redundant data from my blend files, using the outliner window > display mode > datablocks and current scene.
with certain types of data, for example meshes, textures and materials, we can unlink them and they will then turn to orphans which will then be purged from the blend file next time it is saved and reopened, although apparently only if the data types start off with being linked to objects etc, or have fake users?
i've noticed some data blocks, even without the fake users ticked will stay in the blend file, specifically the actions data.
does anyone know how to purge all redundant data or even just the actions?