Nothing, no difference. I did change the one thing, "Map Input" to UV (it was previously on orco), "Map Output" was already on Col, and I can't find this "Texture" properties that has a "Source" menu on it, so I couldn't do anything about that.
However, whenever I unwrap an object for applying, and load the image into the UV editor, or use the texture buttons to load my texture images, it always lists the proper directory that I'm drawing my images from.....and once again, whenever I export to another program, the image is pristine over there.
Where do I find this "Texture" properies with the "Source" choice? I've looked under the Materials button, the Textures button, the File Paths of the "I" screen up top, and selected the closest thing to a "relative" button I can find there, the "Relative Paths Default". I've tried changing the //textures entry to the direct path where my images files are stored in to no effect.
I tried applying an image to the simple start-up cube of a new file, and that still doesn't work. The render still just shows a plain gray cube, even though the 3D screen shows the image on it. I'm stumped, and getting terribly dissapointed in Blender....