I was editing a stock Quake 4 map that has two parts to it. You start off in the base, then go to a different map from that base, then return to the same map (storage1 to storage2 then back to storage1 again). A few of the models are in different positions when you return. I can't seem to figure out how to delete the first phase models.
The second phase models show up fine in radiant and I can delete them, but the phase one models don't seem to exist. Whenever I load the map via console (map game\storage1) it starts me off on the second phase and not the first... I know my editing worked to some extent as the models I deleted are no longer present in the second phase. When I load the map up in the editor I can't find any trace of the first phase models. I literally looked at every single entity entry (took hours).
I had storage1 load via normal gameplay progression and the console said that it loaded storage1. I played through the first phase, went to the next map (storage2) from phase one, and returned back to storage1, enter phase two. I kept track of which map the game was loading via console. Phase 1 and phase 2 are both in storage1. The models I deleted in phase 2 were gone like I expected.
I looked at all the single player map scripts and there is only one script for storage1. Storage2 script doesn't contain any data on storage1. I didn't find any "helper" scripts for storage1 either. So why do you think I can't find the first phase models in radiant and only the second? Do you know how I could?
[edit] edited post so it wasn't a big wall of text. kat