I wanted export very simple walk-through from Blender 2.49b to DAE file. I have used the same commads as in your tutorial 
http://www.katsbits.com/tutorials/blender/export-o3d-convert-collada-files.php only my path are different but simple as possible.
Thanks for nice welcome. Sorry to being rude and not saying any word at the beginning but I placed my post in morning works hours and actually forgot 

Here is my dos results:
C:\converter>woda.bat
C:\converter>C:\converter\o3dConverter.exe --base-path=C:\converter
Usage: C:\converter\o3dConverter.exe [ options ] <infile.dae> [ <outfile> ]
--no-condition
    Stops the converter from conditioning shaders.
--base-path=<path>
    Sets the path to remove from URIs of external files
--asset-paths=<comma separted list of paths>
    Sets the paths for finding textures and other external
    files.
--up-axis=x,y,z
    Converts the file to have this up axis.
--pretty-print
    Makes the exported JSON easier to read.
--keep-filters
    Stops the converter from forcing all texture samplers to use
    tri-linear filtering.
--keep-materials
    Stops the converter from changing materials to <constant> if
    they are used by a mesh that has no normals.
--no-binary
    Use JSON for buffers, skins, curves instead of binary
--no-archive
    Don't make a gzipped tar file, just flat files. Still takes
    the name of an archive file; for archive.o3dtgz, creates
    directory named archive/ and writes files inside.
--convert-dds-to-png
    Convert all DDS textures to PNGs. For cube map textures,
    writes six separate PNGs with suffixes _posx, _negx, etc.
--convert-cg-to-glsl
    Convert shaders using an external tool.
    Requires python on PATH.
--converter-tool=<filename> [default: C:\converter\convert.py]
    Specifies the shader converter tool.
C:\converter>C:\converter\woda.dae