Animation synchronisation issues in IMVU Studio

Started by kat, Yesterday at 03:55:58 PM

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kat

Ever noticed how animation go out of sync between avatar and furniture or accessory items in IMVU Studio? Seems it's the result of the way Studio processes sequence data, especially where shape-key (morph) animations have been used.

The (potential) fix?

Try this; when assembling animated products in Studio, create a new Action and set the Loop Duration for the avatar animation properly in the corresponding Ensemble, i.e. Start: 1 and End: 30. Then for the furniture or accessory component, leave the Ensemble's Loop Duration unedited to force it in to utilising the defaults, i.e. Start: 0 and End: 0.

When the Action is activated (through seat node use or typed label or phrase), both avatar and furniture or accessory animation should stay synchronised.

For IMVU Classic editor the opposite is the same, do not leave the Start and End inputs blank, ensure the correct start and end points/frames are set.

This issues doesn't appear to be an issue with Blender itself, FBX files or the IMVU Toolkit for Blender.