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Asking ChatGPT to "Explain GamerGate" (Generative AI and False Hope)

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Offline kat

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Generative AI and the False hope it brings


AI generated content has a 'trust' issue.

Notwithstanding issues of copyright and content misappropriation, can AI generated output be trusted as authoritative. In other words should ChatGPT's responses to questions or queries be considered true, definitive or bearing argumentative weight? As the Service doesn't display where it collates source data from answers are going to be subject to bias at source. How does AI filter this out? Is it even possible?

By way of example, asking ChatGPT to "explain gamergate" it spits out the same monochromatic arguments espoused on Wikipedia, mainstream (gaming) news and opinion outlets, the very same entities that vociferously opposed 'gamers rising up', sources that have long considered gamers, gaming and gaming communities to be little more than toxic, misogynistic, hate filled misanthropic cesspools that should be shunned and disregarded.

Despite gamergate being almost a decade ago and outside the 'lived experience' of most gamers today, the narrative that persists, that Chat AI's will iteratively regurgitate, is written by histories victorious propagandists, those opposed to it and what it meant to those involved, sources barely trustworthy or authoritative on the matter.

And that probably goes for quite a few other topics of inquiry.

In this sense as a solution to human bias, AI's generative and iterative solutions are a false hope because they cannot operate outside their input, the very human content they scour and consume.

Iteration #1
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Gamergate was a controversial online movement that began in 2014, which primarily targeted women in the video game industry, including game developers, journalists, and feminists. The movement was known for its highly toxic and harassing behavior, and it was often associated with the harassment of women on social media and other online platforms. The movement was driven by a small group of people who claimed to be concerned about ethics in video game journalism, but the campaign was widely criticized for its focus on attacking and harassing women, and for its use of misinformation and online mobs to silence and intimidate its critics. The movement eventually dissipated, but its legacy continues to be felt in the ongoing debate about the treatment of women in the gaming industry and online harassment more generally.

Iteration #2
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Gamergate was a controversy that arose in the late 2000s and early 2010s within the video game community, primarily involving issues of sexism and progressivism in video game culture. It began in 2014 as a campaign of harassment and intimidation targeting several women in the video game industry, most notably game developer Zoe Quinn, and spiraled into a broader culture war over the role of politics in video games. The controversy was fueled by a network of anonymous online figures and groups, who coordinated attacks on Quinn and others under the banner of "gamergate." The controversy exposed deep divisions within the video game community, with some arguing that it was a legitimate grassroots movement concerned with ethics in video game journalism, while others saw it as a misogynistic backlash against the growing influence of women in the industry.

Iteration #3
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Gamergate was a controversy that arose in the video game community in 2014. At its heart, it was a debate over the ethics of video game journalism and the treatment of women in the video game industry. The controversy was sparked by a blog post written by Eron Gjoni, the ex-boyfriend of indie game developer Zoe Quinn, in which he accused Quinn of having a personal relationship with a journalist in order to get positive coverage for her game, "Depression Quest."

The controversy quickly escalated, with supporters of Quinn and Gjoni becoming embroiled in a heated online conflict. The debate touched on a number of issues, including the role of women in the gaming industry, the influence of corporate interests in video game journalism, and the ethics of video game reviewers.

The controversy was characterized by intense and sometimes abusive harassment of women in the gaming industry, particularly Quinn and feminist media critic Anita Sarkeesian. It was also marked by the use of social media to organize and coordinate attacks on individuals and companies perceived as hostile to the GamerGate movement.

The controversy had a significant impact on the video game industry and the wider gaming community, leading to the introduction of more stringent codes of conduct and policies on harassment at video game industry events, as well as a greater awareness of the need to address issues of diversity and inclusion in the gaming industry.

Iteration #4
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Gamergate was a controversy that arose in the video game community in 2014. At its most basic level, it was a conflict between gamers and game developers, with some gamers claiming that there was a lack of ethics in game journalism and others claiming that the gaming community was not welcoming to women and minority groups.

The controversy began when a game developer named Zoe Quinn received negative attention from some gamers after the release of her game, "Depression Quest". This led to the spread of personal information about Quinn, as well as harassment and threats against her.

The controversy quickly escalated and became a larger conversation about the treatment of women in the gaming community, with some claiming that the industry was **** and hostile towards women. It also led to a larger conversation about the role of journalism in the gaming industry, with some gamers arguing that there was a lack of objectivity in game journalism.

The controversy was fueled by social media, with a number of hashtags, such as #gamergate, being used to discuss the issue. It received a lot of media attention and was widely debated on the internet and in the broader gaming community.

Iteration #5
Quote
Gamergate was a controversial movement that emerged in 2014 within the video game community. It was sparked by the release of a blog post written by an independent game developer, in which she accused her ex-boyfriend, also a game developer, of emotional abuse and harassment. Some members of the gaming community, however, claimed that the blog post was part of a larger conspiracy to suppress the creative freedom of game developers and that it was being used as a means to introduce more censorship and social justice issues into video games.

The controversy quickly escalated, with supporters of the movement using social media and other online platforms to harass and threaten game developers and journalists, many of whom were women, who spoke out against the movement or who were perceived as being supportive of the ex-girlfriend. The movement was also associated with the broader "culture wars" that were taking place at the time around issues such as gender and social justice.

While some people involved in the movement claimed that it was about ethics in video game journalism, the harassment and threats directed at individuals, particularly women, led many to conclude that it was primarily a campaign of intimidation and misogyny. The controversy had a significant impact on the video game industry and on the wider culture, and it brought issues of diversity and inclusion in gaming to the forefront of public conversation.

Iteration #6
Quote
Gamergate was a controversy that emerged in the video game community in 2014. It began as a campaign of harassment against a number of women in the gaming industry, including game developers, journalists, and critics. The controversy centered around allegations of unethical behavior and conflicts of interest in the media coverage of video games. The movement was associated with a number of online harassment campaigns and was criticized for its often misogynistic and hate-filled nature. Some people who identified as supporters of Gamergate claimed that they were concerned with issues of ethics in video game journalism and the suppression of diverse viewpoints in the gaming industry, but these issues were largely overshadowed by the harassment and abuse that was directed at individuals in the gaming community.