Author Topic: IMVU (re)naming armature bones in Blender (2.45/49)  (Read 3204 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2040
IMVU (re)naming armature bones in Blender (2.45/49)
« on: July 01, 2010, 07:51:49 PM »

Bones have to carry the correct names (objectID) to work. Select a bone in edit mode and then amend the name in the bones properties panel (or alternatively the OOPS view - double left-click, type and hit Enter).


Facebook Comments

RSS Content is copyright © KatsBits™ 2016 unless otherwise stated. All Rights Reserved.
No part of this web site may be reproduced (except for personal use, or otherwise stated) without prior written permission from For more infomation on COPYRIGHT click here.
Web design cpdtAdvertisePrivacy PolicyDMCA (about DMCA) Home Store Workshops Blog Jobs Support About Katsbits Contact Site Search KatsBits Help Site Map RSS feed Forum Old Forum YouTube FaceBook LinkedIn Twitter IMVU