Game Editing > Scripts & Support
[MD5] EXPORT script for Blender 2.6x (OPEN)
motorsep:
Awesome exporter, thank you.
I have modified blender2md5 (by der_ton) that exports to Half-Life 2 SMD along with Doom 3 MD5. However the exporter is for Blender 2.49b.
Is there a way you could add an option to export to HL2 SMD to your exporter?
Thanks.
kat:
Tested in Blender 2.55beta, exported the same bunny mesh and an animation without any issues.
@ motorsep: wouldn't the HL2 *.smd be better off as a separate exporter or is does it use the same data as MD5?
motorsep:
The output is not the same, but I think it uses the same math as for MD5.
Posted the same question at Blenderartists and the answer solved all the problems:
http://developer.valvesoftware.com/wiki/Blender_SMD_Tools
I haven't tried it yet, so I am not sure how comfortable GUI is, but sounds like it's what we have been waiting for, for a long time :)
motorsep:
Doesn't work with 2.55.1
======================================
Traceback (most recent call last):
File "/home/motorsep/software/blender25/2.55/scripts/io/io_export_md5.py", line 848, in invoke
WindowManager.add_fileselect(self)
AttributeError: 'WindowManager' object has no attribute 'add_fileselect'
location:<unknown location>:-1
location:<unknown location>:-1
======================================
kat:
In development subtrees of Blender always tend to break scripts so make sure you're using the latest official release from Blender.org.
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