Game Editing > Scripts & Support

[MD5] EXPORT script for Blender 2.6x (OPEN)

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keless:
Shoot, ignore those errors-- I left in some (failed) attempt at action animation selection in the export UI. Try again, same link.

kat:
Yep, sterling work. Its now exporting animation length based on the "Start:" and "End:" positions.

There is a caveat using this approach though; you can't do a multi-export. Because the start/end data determines the length of an animation it would mean all anims being exported using the same values irrespective of actual (needed) length. The only way around that would be to add some sort of option field per animation where users set the start and end point of each action, a bit impractical doing that though (not too mention over-complicating the script).

keless:
Added an enum drop-down for "mesh & anim", "mesh only" or "anim only" exporting.
http://dl.dropbox.com/u/1556553/io_export_md5.9-22-2010.py

It's not something I'd sell to my grandmother, but I'm calling this full featured.

kat:
Not had a chance to test this yet, but once I've done that I'll add it to the site as a download.

[EDIT]Now had a chance to use and yep so far everything exports out correctly. Well done. Will add this to the sites tools page ASAP.

keless:
Thanks all around for the support. Cheers!

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