Game Editing > Video Channel
[IMVU] Make IMVU jewelry ring box accessory (Beginner Friendly) (LIVE!)
kat:
Guyon:
**SOLVED
I followed the Blender 2.8 Accessories box tutorial, and it imported and linked to the hand into IMVU. But there is an offset. I can supply the blender and my fbx but does anyone know of a reason for the offset?
My Blender Import was:
Derive New Product
Female Accessory GO
Import FBX/ Load FBX / Your file
(Did not change any setting) Configure FBX
(Back on Screen) Apply Scale 0.01 Mesh ID 2 CLICKED Import
Import Changes/ Apply Changes
Config Menu/ Attachment Node rtHand
Thanks
[EDIT] moved to appropriate topic. Kat.
kat:
You mean this video? - https://www.katsbits.com/smforum/index.php?topic=1007.0
Yep, per reply here (if that was you also), try exporting with Selected Objects disabled.
Guyon:
Yes that was me I will stay here.
It looks like you never did rotation and scale. I did that could that be my issue?
Where do you remove doubles? (to close the gap?)
Do you mean delete everything but the cube and the rtHand(AttachmentRoot)?
Guyon:
I figured this out. In 2.8 my modeled object is parented! The fix was:
left clicked the box
SHIFT clicked the rtHand
Object/Parent/Bone (and click the keep transformed box)
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