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Game Editing => Q3Map / Q3Map2 Compile Errors => Topic started by: kat on June 26, 2015, 03:52:42 AM

Title: ERROR: line 0000: parsed 1. #IND
Post by: kat on June 26, 2015, 03:52:42 AM
What is the #IND error?

This is a Doom 3 and Quake 4 editor error that happens randomly for some (at present) unknown reason; the editor randomly replaces any number of numerical brush data references in the actual *.map file with "#IND". Because the editor doesn't know what this 'command' is, it reports the following error;

Code: [Select]
ERROR: line 0000: parsed 1. #IND
Telling you that line '0000' in the actual *.map file contains the first found instance of #IND.

How do I fix the #IND error
Currently the only way to fix the problem is to manually delete all references of the phrase from the map file. To do this;
It's most likely that doing this manual cleaning will break or corrupt some brushes so make sure you use the brush cleanup tool in "Misc Clean Brushes" to fix those. Re-save the file again from the editor and you should then have a fully functional *.map file again.