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Game Editing => Tutorial Talk => Topic started by: kat on March 14, 2016, 12:38:02 PM

Title: Make a Red Ninja Cubie[TM] character (beginner)
Post by: kat on March 14, 2016, 12:38:02 PM

- Read the extended tutorial "Make a simple animated character: Red Ninja Cubie (https://www.katsbits.com/tutorials/blender/redninja.php)" (image heavy).
- Making a Cubie[TM] - the Red Ninja (https://www.katsbits.com/smforum/index.php?topic=828.0)


Learn to make a simple low-poly character in Blender. Suitable for beginners.

Using Blender, the viewer is walked through the process of making a simple low-poly game character using core tools and features to edit a Cube primitive object through utilising the "box-extrusion" technique, an essential skill for modelling in 3D. This installment covers the construction of the character from starting with the Default Scene to assigning a baked texture image.

- Rigging and Animating the Red Ninja (not yet available).
- Source files freely available below for members.


Alternative classroom ready no-audio version (https://youtu.be/fCHkjXkgK-Y) (easing tutor instructed live narration).

Basic Scene Navigation
- Middle-mouse click-hold drag (MMB) = Rotate Scene.
- Shift+ MMB click-hold drag left/right, up/down = Strafe left/right, up/down.
- Ctrl+ MMB click-hold drag up/down = Zoom in/out.
- MMB scroll up/down = Zoom in/out (alternative).
- Additional general mouse controls (http://www.katsbits.com/tutorials/blender/useful-keyboard-shortcuts.php#mousecontrol)

Basic Selection
- Left-click (LMB) = activate/confirm/select property or option.
- Right-click (RMB) = select mesh element/Scene object.
- Shift+ RMB = multi-select.
- Alt+ RMB = 'loop' select.
- A = (De)Select All.
- RMB/Esc = Release selection.
- LMB/Enter = Confirm action.
- Other useful shortcuts (http://www.katsbits.com/tutorials/blender/useful-keyboard-shortcuts.php)
Title: Part 2: Rigging the Red Ninja
Post by: kat on April 23, 2016, 12:20:21 PM

To accompany "Red Ninja Cubie™ Part III: Rigging & Inverse Kinematics (https://www.katsbits.com/tutorials/blender/redninja-3.php)"

Once the main mesh is modelled (modeled) and textured (part I (https://www.katsbits.com/tutorials/blender/redninja.php) & part II (https://www.katsbits.com/tutorials/blender/redninja-2.php) shown above) it next needs to be rigged by adding an "Armature". This is the element that controls the way the mesh deforms and articulates, later used for animation.
Title: Part 3: Animating the Red Ninja
Post by: kat on April 23, 2016, 12:21:02 PM
[reserved post]
Title: Part 4: Red Ninja extras
Post by: kat on April 23, 2016, 12:21:33 PM
[reserved post]