Sponsored Adverts

Author Topic: Basic lighting in Blender (simple 3-point lighting)  (Read 1626 times)

0 Members and 1 Guest are viewing this topic.

Offline kat

  • Administrator
  • Hero Member
  • *
  • Posts: 2193
Basic lighting in Blender (simple 3-point lighting)
« on: January 01, 2016, 01:42:18 PM »

Scene rendering and basic three-point lighting in Blender

Blenders default Scene set-up isn't brilliant for rendering objects because the single light source results in very hard, dark shadows. To solve this problem a simple three-point lighting system can be used whereby the Scene (objects within it) are loosely surround by three strategically positioned light sources; 1) front-side, 2) side-rear, 3) rear-side - looking at the Scene top-down this would be (approximately) 1) 7-o-clock, 2) 2-o-clock, 3) 11-o-clock (shown below). Depending upon individual Lamps settings, shadows and shading can be biased in a given direction by increasing/decreasing the power of each by altering the "Energy:" and "Distance:" for selected Lamps in "Object" Properties (properties button displaying a 'light-source' icon) - settings are dependent on Scene scale and object size as "Distance:" is based on Blender's default 'Unit' measurement.







 

Sponsored Adverts
RSS Content is copyright © KatsBits™ 2017 unless otherwise stated. All Rights Reserved.
No part of this web site may be reproduced (except for personal use, or otherwise stated) without prior written permission from KatsBits.com. For more infomation on copyright click here.
Web design cpdtAdvertisePrivacy PolicyDMCA (about DMCA) Home Store Workshops Blog Jobs Support About Katsbits Contact Site Search KatsBits Help Site Map RSS feed Forum YouTube FaceBook LinkedIn Twitter IMVU