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Game Editing => Q3Map / Q3Map2 Compile Errors => Topic started by: kat on June 26, 2015, 03:44:52 AM

Title: Brush Plane with No Normal
Post by: kat on June 26, 2015, 03:44:52 AM
Problem
I've been using brush cleanup all along (the one that came w/ the latest version of GTK) and I have still had the "brush plane w/ no normal" problem. So I am guessing it's the rotated patch mesh that is causing it. What do you mean by manually rotating it? A lot of time I use the z-axis rotate 90 degrees button. Should I not do that?

And I looked in the .map file, I am assuming a patch looks something like this:

Code: [Select]
// brush 23
{
patchDef2
{
proto2/concrete02 ( 3 3 0 0 0 )
(( ( -1344 784 128 0 0 ) ( -1376 784 128 0 0.250000 ) ( -1408 784 128 0 0.500000 ) )
( ( -1344 720 128 0.500000 0 ) ( -1376 720 128 0.500000 0.250000 ) ( -1408 720 128 0.500000 0.500000 ) )
( ( -1344 720 64 1 0 ) ( -1376 720 64 1 0.250000 ) ( -1408 720 64 1 0.500000 ) ))
}
}

But which of those sets of numbers is the coordinates? [wviperw]

Solution
90 degree rotation from the toolbar is fine. It's using r for manual rotate that can b*gger things up. The first three numbers inside the brackets in each case are the co-ords, so for this patch, everything is fine. [djbob]