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General Category => Public Discussion => Topic started by: carnage on August 12, 2010, 09:29:16 AM

Title: Elder Scrolls - pretty
Post by: carnage on August 12, 2010, 09:29:16 AM
I know there are a few oblivion fans around here
[original linked post no longer available] (https://forums.cgsociety.org/)
Title: Re: Pretty
Post by: kat on August 12, 2010, 04:33:19 PM
This is one of the inherent problems with games like Oblivion, the game world is so huge that artists don't have the time or resources to do that kind work. It also backs up what I keep saying about the reliance on 'boob' heightmap based terrain, that we shouldn't use it so much!

There's a lot of grunt work gone into putting that environment together, would be interesting to see just how well it plays from a performance point of view.

[EDIT]moved to public disc.
Title: Re: Pretty
Post by: carnage on August 15, 2010, 05:42:42 PM
Should pay more attention to what forum im in before posting.

Terrain from height map is so old now that I cant see how anyone gets away with it still. I think interesting outdoor environments like this could still be created easily with the right tool set, the artist really only need to lay out the general structure of the terrain. Because of the nature of nature :-\ a bit of random chaos usual just makes it look more real.

Now I have finaly finished my degree and my time is my own once again :D perhaps this is a good reason to pick up the old procedural generation project again.
Title: Re: Pretty
Post by: ratty redemption on September 19, 2010, 01:54:14 AM
another topic i previously missed *ratty facepalms*

anyway, very impressive, thanks for posting the link carnage :)
Title: Elder Scroll V: Skyrim announced
Post by: kat on December 12, 2010, 10:47:43 PM
Rather than start a new topic... Elder Scroll V: Skyrim has been officially announced with an initial release data of 11/11/11 next year. There is a teaser vid available (http://www.gametrailers.com/video/vga-10-elder-scrolls/708368?type=flv) but it doesn't show anything from within the game per-say. Not 100% on this but that sounds like Max von Sydow (Minority Report) doing the voice-over in the clip which speculatively means they've got some 'heavy weight' actors in again (Patrick Stewart being in the previous).
Title: Re: Elder Scrolls - pretty
Post by: ratty redemption on December 13, 2010, 06:04:09 AM
imo, most teasers are dispointing and hardly worth watching, but very good news about elder scrolls 5, looking forward to seeing some actual in game content, also am i correct in thinking they have built a new engine for this one? :)
Title: Re: Elder Scrolls - pretty
Post by: kat on December 13, 2010, 05:17:36 PM
Apparently its using a 'new' engine built in-house (they've definately dropped Gamebryo/Emmergant as that's been put up for sale (http://www.develop-online.net/news/36369/Emergent-is-up-for-sale) apparently). Everything else is speculative, but you obviously can't have another company like ID software as a stablemate and not poach their collective engine know-how in some shape of form.
Title: Re: Elder Scrolls - pretty
Post by: ratty redemption on December 14, 2010, 06:32:15 AM
understood and hopefully the animations and character models will also become more realistic.
Title: Re: Elder Scrolls - pretty
Post by: carnage on December 20, 2010, 09:32:26 PM
Apparently its using a 'new' engine built in-house (they've definately dropped Gamebryo/Emmergant as that's been put up for sale (http://www.develop-online.net/news/36369/Emergent-is-up-for-sale) apparently). Everything else is speculative, but you obviously can't have another company like ID software as a stablemate and not poach their collective engine know-how in some shape of form.

they will have a job shifting that old buggy hunk of junk
Title: Re: Elder Scrolls - pretty
Post by: kat on December 21, 2010, 11:31:53 PM
I never really had that many issues with the games running on that tech *except* that they were pushing it harder than I think it should have been. Both Morrowind and Oblivion seemed over developed from a content point of view; the models and mesh were far to high in poly count relative to what they did - you probably could have got away with a 50% drop and not loose anything visually. Of course switching to new tech potentially means not being as mod friendly (I've not heard anything on that score for the new game), CS Tools allowed for just as much custom content as idtech and UDK.
Title: Re: Elder Scrolls - pretty
Post by: kat on January 20, 2011, 06:26:11 AM
So... it looks like Skyrim info is gathering pace. According to GameInformer, Bethesda rewrote the entire engine, now called the "Creation Engine (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx)". Modding this new iteration of Elder Scrolls appears to be something being actively pursued with the release of "Creation Toolkit". There's more info on Bethblog (http://bethblog.com/). In the shot below, it looks like they've made better use of the polycount from Oblivion, always surprised me just how much mesh data there was even on the simplest of objects.
Title: Re: Elder Scrolls - pretty
Post by: ratty redemption on January 20, 2011, 03:33:46 PM
cool and nice image, thanks for posting kat.
Title: Re: Elder Scrolls - pretty
Post by: ratty redemption on February 16, 2011, 10:17:45 PM
a cool looking slideshow from elder scrolls 5:

http://www.gametrailers.com/video/first-look-elder-scrolls/710616

edit: the image in your last post appears to have a broken link.
Title: Re: Elder Scrolls - pretty
Post by: kat on February 17, 2011, 07:10:43 AM
Removed the image, seems Gameinformer had the media live in shortterm.
Title: Re: Elder Scrolls - pretty
Post by: kat on February 24, 2011, 08:44:14 PM
Ok... erm, yeah. I think a PC upgrade is going to be in order
[youtube]https://www.youtube.com/watch?v=JSRtYpNRoN0[/youtube]
Title: Re: Elder Scrolls - pretty
Post by: ratty redemption on February 24, 2011, 09:35:00 PM
some very cool looking elements of that trailer, although i would of liked to of seen more animation without the video editing, but it does look more natural then previous bethesda games, yes? and impessive draw distances and detail their getting out of their new engine.