Game Editing > IMVU Creator Community

Using IMVU avatar helper as sample can not be textured.

(1/3) > >>

JanXuan:
I wanted to make a figurine in IMVU (a request) and smartly used the avatar helpers as a template.
I changed the standing.rig link into furniture.rig and broke them up to make a standing male, adding materials and textures.

In Blender it shows correctly with textures and materials which I added, but in IMVU it only shows two parts made from the default Blender block. Blender exports it with all files complete. Manually adding the xrf files (14) does not help.

I have gone comparing the block and helper parts for differences in settings and modifiers, but I can't find any difference. Is there something specific that needs to be modified other than the .rig link?

kat:
You mean the helpers textured in the checker image as below?



If I'm understanding what you're trying to do you don't use the Armatures named *.RIG (e.g. "standing.RIG") for furniture in this context. Basically what you should be doing, so long as the helper meshes are supposed to be statues, is parent the respective avatar meshes to furniture.RIG - you treat the dummy meshes like furniture items no different to a coffee table mesh.

It could be then, based on what you've said, that you're trying to, or are, exporting several Armatures (to FBX?) and then assembling everything you've exported in Create Mode? That won't work generally, and is probably what's causing the Material assignment errors (make sure the material is properly named as "standing [0, 1, 2 etc.]" and not just "standing" as it is by default, the number is relatively important).

JanXuan:
Yes, they are meant as furniture and I have parented them to furniture.rig.

Where you are refering to numbering, I think that should be "texture", not "material".
I have the textures numbered as you described, materials have unique names.
I did the same with my XB-70 and that worked fine.

I have taken the upper part of the male and lower part of the female, and made hands, head, eyes, etc. single meshes to prevent a too complex UV map. After all done I joined them again in Blender, resulting in a single mesh with 14 textures. I do not put them together in IMVU.

With checkers I did not mean the texture on the mesh, but in the editor window, see image.
I just noticed on my XB-70 that the checkers had also turned black, but that did not prevent them from working in IMVU.

kat:
Material ID names not Texture ID or Image ID names.

IMVU Material names and references are parsed from Blenders Material names, and they have to follow the format mentioned above, "[word] [n]" ("[n]" being a sequential number), i.e. "standing [1]". If you don't do this, IMVU basically performs a 'best guess' approach, which is likely why your materials are constantly getting messed up. You need to define them properly following the expected naming convention (this is for Rooms but it explains in detail how to properly set-up Materials).

JanXuan:
OK, I did that, and the result is still the same.
Only two components show up, the ones which were made from the Blender block.
The parts made from the helper avatar do still not show.

I carried out a test with only the helper avatar as a mesh, with one material and one texture.
The standing pose is the only thing that came in IMVU. The avatar does not show.
I seriously believe that the problem is not the materials, but a modifier or asignment.
I have been searching in that direction before but I can not find it.

Navigation

[0] Message Index

[#] Next page

Go to full version