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Game Editing => Video Channel => Topic started by: kat on July 01, 2010, 02:17:07 AM

Title: Importing and prepping ASE models for megatexture
Post by: kat on July 01, 2010, 02:17:07 AM

Importing ASE terrain into QuakeEdit (http://www.katsbits.com/tutorials/idtech/make-megatexture-terrain-models-from-brushwork.php)

After converting a section of brushwork terrain as an *.ase model (http://www.katsbits.com/tutorials/idtech/make-models-from-bsp-maps-or-brushes.php) (using Q3Map2) its then imported into Blender (2.49 shown) and UV mapped so it can be exported back out as an *.ase model for use with megatexture terrain (http://www.katsbits.com/tutorials/idtech/make-megatexture-terrain-models-from-brushwork.php).