KatsBits Community

Game Editing => Textures & 2D content => Topic started by: pazur on July 21, 2010, 01:59:11 AM

Title: How do I use the CrazyBump presets?
Post by: pazur on July 21, 2010, 01:59:11 AM
How can I open these preset files? What software is needed for that?
Title: How do I use the CrazyBump presets?
Post by: kat on July 21, 2010, 02:24:13 AM
You need Ryan Clarks CrazyBump (http://www.crazybump.com/) and a gray-scale image loaded into it. These presets are just parameter files, there's nothing actually in them in the sense that you get a free stone texture; what they do is apply a set of settings to an image you load into CB, a bit like 'filters' applied to images in photo-editing apps like GIMP, Photoshop et-al.

I've actually been meaning to do a quick video about these.. another "to do" item on my list!
Title: How do I use the CrazyBump presets?
Post by: pazur on July 23, 2010, 04:18:52 AM
Interesting... I was surprised that CrazyBump is not free. 99 bucks for such a tool? I don't know... Gimp and the Normalmap-Plugin are free: http://code.google.com/p/gimp-normalmap/
Title: Re: How do I use the CrazyBump presets?
Post by: kat on July 23, 2010, 05:26:40 AM
Yes GIMP and the plugin are free, but take it from me, they don't compare... at all. There's nothing available at the moment that can touch what CrazyBump can do when used properly, seriously, and that's from someone that's tried all plugins and filters out there, even ATI and nVidia's own dot3 converters don't compare. It's a definate recommend.
Title: Re: How do I use the CrazyBump presets?
Post by: pazur on July 23, 2010, 06:17:04 PM
It's for sure much more convenient as you create all maps in the same tool (normalmap, specularmap).