KatsBits Community

Game Editing => 3D Modeling & Content Creation => Topic started by: kat on December 13, 2009, 06:07:37 PM

Title: HINTS & TIPS - trees
Post by: kat on December 13, 2009, 06:07:37 PM
Trees are always tricky to do convincingly for games so here are some references to help you along the way.

Add any links you find in your travels   

Tutorials & misc articles
Polycount Foliage (http://wiki.polycount.com/wiki/Foliage)
Sprite based trees (https://web.archive.org/web/20081019055651/http://learnfobia.com/category-Maya-129/tutorial-Sprite-Based-Particle-Trees-2259.html) (archive)
Trees for beginners (https://web.archive.org/web/20090923221827/http://www.game-artist.net/forums/support-tech-discussion/11251-trees-beginners-3ds-max-tutorial.html) (archive)
tree[d] returns (https://web.archive.org/web/20080902022317/http://www.frecle.net/forum/viewtopic.php?t=780) (archive)
http://www.yofrankie.org/tutorial-low-poly-tree-part-1/ (video, 1 or 5) (https://web.archive.org/web/20140315023441/http://vimeo.com/2746030) (archive)
http://blog.wolfire.com/2009/02/modular-tree-assets/
http://blog.wolfire.com/2009/11/xtreme-plant-optimization/


Tools
ngPlant (http://ngplant.sourceforge.net/)
Plant Studio (http://www.kurtz-fernhout.com/download.htm) (free?)
TreeMaker Max script (http://www.scriptspot.com/3ds-max/tree-maker)

Image References
tree textures (http://free-textures.got3d.com/natural/free-tree-textures/index.html) (LA/Florida/tropical)
Title: Re: HINTS & TIPS - trees
Post by: kat on July 17, 2010, 06:42:20 PM
http://www.andyzibits.com/tut_maya_low_poly.html
Title: Re: HINTS & TIPS - trees
Post by: pazur on July 23, 2010, 04:34:04 AM
That's no tutorial but I released some tree models for Wolfenstein Enemy Territory that I made for my last map (Adlerhorst http://www.pazurmapping.com/adlerhorst_gal1.htm)

(https://www.katsbits.com/community/proxy.php?request=http%3A%2F%2Fwww.pazurmapping.com%2Fmodels%2Ftreeset.jpg&hash=cfce672514d41fe7a51bce61baa77c8b5dd132e5)

Download them here if you are interested: http://www.pazurmapping.com/models/Tree_Set.zip

I rendered an alpha texture from a foliage + branch model and then I applied it to some "crossed" planes and added a bole. Later I added some LOD stages.
Title: Re: HINTS & TIPS - trees
Post by: Fitness on September 20, 2010, 09:41:19 AM
Kat
I need to find nice good textures for realistics trees not like you posted , for european and tropic trees and foliage

Thanks