KatsBits Community

Game Editing => 3D Modeling & Content Creation => Topic started by: ratty redemption on June 27, 2012, 11:03:33 PM

Title: blender 2.63 armature ghost display?
Post by: ratty redemption on June 27, 2012, 11:03:33 PM
in the armature object data, there is a panel called ghost, which i assume is similar to the onion skinning display in some other animation apps? does anyone know how to enable the ghosts being drawn in the 3d view? i have my armature selected and in pose mode but i don't see any ghosts of the bones.
Title: Re: blender 2.63 armature ghost display?
Post by: nemyax on June 27, 2012, 11:24:14 PM
Check your range and step settings.
Title: Re: blender 2.63 armature ghost display?
Post by: ratty redemption on June 27, 2012, 11:53:26 PM
thanks nemyax, i can see the ghosts now, although i don't really understand what the range and step settings do, can you elaborate on them?
Title: Re: blender 2.63 armature ghost display?
Post by: kat on June 28, 2012, 07:20:27 PM
They basically just change the way the ghosting is displayed on screen, depending on what value you use you'll seem more or less 'ghosts' and or 'divisions' (increments) between each level of ghosting. The difference can be relatively subtle though (see below). The effect only appears to be active when in "Pose" mode (which is a shame), and only on the armature from what I can tell (which is an additional shame).

Ghosting with "Range: 10", "Steps: 5"
(https://www.katsbits.com/images/tutorials/blender/animation/ghosting-range-10-steps-5.jpg)

Ghosting with "Range: 5", "Steps: 10"
(https://www.katsbits.com/images/tutorials/blender/animation/ghosting-range-5-steps-10.jpg)
Title: Re: blender 2.63 armature ghost display?
Post by: ratty redemption on June 28, 2012, 08:19:07 PM
thanks kat, and i think i've learnt to read the ghost images now, they seem to leave trails of different lengths, depending on the range values, and the steps are, as you say, the increments between the ghosts. it's a shame the 'on keyframes' isn't more readable but i think these tools will help me fine tune my animations when needed.