Game Editing > Scripts & Support

[MD5] IMPORT & EXPORT for Blender 2.72+ (the Arx EOS addon)

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nemyax:
Please note: the MD5 addon referenced below is provided by an offsite third party. Issues with the script itself (it not running in 'x' version of Blender for example) will require contacting the author directly. kat.


This is an MD5 importer and exporter used by the Arx: End of Sun team (post about the old export-only version: https://www.katsbits.com/smforum/index.php?topic=404.0). The script is not related to the exporter by der_ton, keless and motorsep. Neither does it have to do with any previous import scripts.

For details about the import and export workflow, see the readme. There is also a readme PDF file in the distribution .zip.

DownloadThe addon is available at:
[*] https://sourceforge.net/projects/blenderbitsbobs/files/io_scene_md5.zip/download
[*] https://arxendofsun.solarsplace.com/downloads/io_scene_md5.zip
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Important: If you had version 0.6 of the exporter (for Blender 2.63) installed, remove it before installing this version.

ChangelogJune 18, 2015
[*] The addon is compatible only with Blender 2.72 and later.
[*] The addon now supports import of MD5 meshes and animations.
[*] Shader names are read and written. The material name is assumed to be the shader name.
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As always, see the readme for more information.

July 6, 2013
[*] The script is compatible only with Blender 2.66 and later.
[*] You can now select which bone layer is reserved for MD5 export (set it to 1 if you can't be bothered).
[*] Buttons for managing the membership of this bone layer (image)
.
[*] The exporter is now a single file (io_scene_md5.py).
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kat:
Thanks for posting nemyax

Monty:
Thank you nemyax!

I'd been using the older 2.63 exporter for a while. It worked really well, but I'm glad you updated it.

I've tested it a few times in the engine, and it's perfect! Thanks again.

SirGordon:
Hello and thank you for developing this script!

I've tried to export this free model to MD5 (no registration required): http://opengameart.org/content/animated-archer And failed. Maybe I'm doing something wrong.. Anyway, after parenting both root bones to one new root bone, and after fixing an issue with some bone's layers i came up to this: "The 'Cube' object contains 262 vertices with no deformation weights assigned. Valid MD5 data cannot be produced. Paint non-zero weights on all the vertices in the mesh, and retry export." Could anybody please tell me what to do next, preferably with screenshots, because I'm new to Blender.

Thanks in advance!

kat:
It looks like a number of mesh vertices have no pose data (weight-paint values) associated with them - likely because you haven't created an Action, or Posed the character in such a way as to generate 'weight' data for those 262 errant vertices. Read this on basic rigging, and this on basic Action sequence generation. And then make sure to read this on exporting MD5 (note you'll need to modify the scene prep based on the particularities of the MD5 script you're using here).

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