KatsBits Community

Game Editing => IMVU Creator Community => Topic started by: Helena West on April 05, 2021, 09:51:45 AM

Title: Advice for the newcomer
Post by: Helena West on April 05, 2021, 09:51:45 AM
Hello.
From what I've read in the tutorials and FAQ, to start working with IMVU I need to install Blender or 3ds max and I'm not able to import 3d files from any 3d software I'm operating (Solidworks (https://www.solidworks.com/) and Artec Studio (https://www.artec3d.com/3d-software/artec-studio)) directly? Also, it is not possible to import non-fbx files, is this correct?  Unfortunately, I don't know much about Blender or 3ds, which of this two software would you recommend, given that I am more or less familiar with Solidworks. I'm really excited to get started with UMVU.
Thanks in advance.
Helena.
Title: Re: Advice for the newcomer
Post by: kat on April 05, 2021, 03:36:34 PM
Yes, for applications other than 3DS Max and earlier versions of Blender, content is transferred using FBX. So, to make this work you'll need to first assess what you can make, which generally speaking means two things;

 1) the ability to export FBX files.
 2) the ability to use 'nodes' or 'null' entities.

If you have "1" but not "2" you should still be able to create simple accessory and furniture items as the meshes will still import using the FBX files internal skeletal hierarchy. If you have both it should be possible to make more complicated non-avatar based content; furniture and rooms with seating and possibly animation (to a degree).

To test, download the the furniture example files (https://www.katsbits.com/smforum/index.php?topic=960.0) and try importing the FBX files they contain, if all goes well you should see a simple mesh and a set of 'null' object representing the items overall skeleton - in Blender and 3DS Max these are 'nodes' and basically coordinate markers in the shape of wireframe cube primitives.

If you can import the FBX, and see the skeletons hieratical structure, try and export to FBX and see if that works. If it does you should then be able to import and assemble the result in IMVU.

Important note: the IMVU avatars are very large compared to the standard default scaling of both Max and Blender so when importing the FBX nothing may appear to have imported (clips out of the camera depth) and/or whatever is imported, DO NOT rescale or resize it, leave it as is to ensure its correctly scaled on import into IMVU.