KatsBits Community

General Category => News => Topic started by: kat on April 02, 2014, 10:54:39 PM

Title: Generator single player mod for RtCW
Post by: kat on April 02, 2014, 10:54:39 PM


Finally after several protracted years on the back burning, Generator, a single player mini-mod for Return to Castle Wolfenstein (https://www.katsbits.com/download/maps/rtcw/generator.php), is available for download to tie us all over whilst waiting for The New Order. For more information click here (https://www.katsbits.com/download/maps/rtcw/generator.php) (original microsite is still available for archive purposes).

Known issues (in no specific order):
Extra special thanks to ronboy and vicpas and the chaps at Splash Damage forums (http://forums.warchest.com/forum.php).
Title: Re: Generator single player mod for RtCW
Post by: ratty redemption on April 03, 2014, 05:05:21 PM
kat, have you heard any feedback of whether your mod works with the steam version of rtcw?
Title: Re: Generator single player mod for RtCW
Post by: kat on April 03, 2014, 06:07:48 PM
So far as I can tell everyone appears to be using versions of the game from release or similar. I'm not in a position to test it myself unfortunately.
Title: Re: Generator single player mod for RtCW
Post by: ratty redemption on April 03, 2014, 06:21:56 PM
understood, and at least there are people who still have the retail versions.
Title: Re: Generator single player mod for RtCW
Post by: Jackson on May 26, 2014, 07:59:38 PM
I've had Generator in a list of bookmarks since you started the page (8 years?). I'm kind of amazed you finished it. I think you did the right thing, because unfinished maps eat away at your soul :D

Anyway, great mini-mod. Very playable. I got stuck at the beginning  of map two. I'm not sure why I didn't try blowing up the grate in the sewer earlier - I guess over the years I've become more used to getting spoon-fed directions by video games. Anyway - very entertaining. Thank you.
Title: Re: Generator single player mod for RtCW
Post by: kat on May 26, 2014, 11:05:37 PM
Cheers. The start of lvl2 seems to catch a few people out because you're right, games are directing rather than encouraging exploration. And very true about needing to finish projects like this, the larger ones especially gnaw at the craw!